Detailed Numbers
While we strive to avoid mid-season changes, the game balance is still subject to change if necessary.
For the theory crafters & spreadsheet nerds, this section is for you.
Gangsters
Earn [1000] xGOLD per day (plus more from gang wars)
Gain [0] Reputation plus [1] per day
Costs $GOLD, and price fluctuates based on avg seasonal player demand:
Price = AvgDailyPurchase^[2.5] / TargetDailyPurchases^[2.5] * TargetPrice + Starting Price
StartingPrice = [0]
TargetPurchases = [1500]
TargetPrice = [5000]
Goons
Earn [500] xGOLD per day
Gives [0] reputation
Costs $GOLD or xGOLD, and price fluctuates based on avg seasonal player demand:
Price = AvgDailyPurchase^[2.5] / TargetDailyPurchases^[2.5] * TargetPrice + Starting Price
StartingPrice = [0]
TargetDailyPurchases = [2000]
TargetPrice = [1500]
Safehouses
Worth [8] reputation plus [1] per day
Costs xGOLD, and price fluctuates based on avg seasonal player demand:
Price = AvgDailyPurchase^[2.5] / TargetDailyPurchases^[2.5] * TargetPrice + Starting Price
StartingPrice = [0]
TargetDailyPurchases = [2000]
TargetPrice = [1500]
Pistols & Shields
Cost per pistol / shield = [300]
Pistols give [1] attack power for next gang war (split equally between Gangsters that attack)
Shields give [1] defence power for next gang war (applies regardless of Gangster deployment)
Players can spend up to maximum of [200]% of their daily xGOLD earnings on pistols and shields
Thugs
Costs [1000] POOR
Generates [300] POOR per day (no claim needed)
Stash
Make sure to deposit gangsters to your game account before or during the first 12 hours of the season, otherwise you will NOT receive ETH in your starting stash.
[50%] of ETH spent in presale and [35%] of xGOLD spent in game will go to player stash
ETH in presale will be divided proportional to gangsters owned by players 12 hours after season starts
Players can steal other players stash by successfully winning gang wars (see below)
Gang Wars
Players must deploy Gangsters between Earn, Defend or Attack (default is Earn)
Earn: Receive [500] xGOLD per Gangster
Defend: Add [1] to defence power
Attack: Attack a player with [1] attack power
Successful attacks will steal rewards:
Steal up to [60%] of defenders xGOLD that they would have earned during that gang war
Steal up to [15%] of the defenders stash
"Success" happens if Total Attack Power (from all players) > Total Defence Power
Note: Multiple attackers will share rewards proportional to contribution
Gang Wars resolve once every [12] hours
Players must be connected to X and have [5] Gangsters to participate in gang wars
Formulas for Gang Wars
total_attack_power
= (#_gangsters
+#_pistols
+attack_augment)
*attack_augment_multiplier
sent by all playerstotal_defence_power
= (#_gangsters
+#_shields
+defence_augment)
*defence_augment_multiplier
if
total_attack_power
>total_defence_power
then win war, otherwise lose
Formula for Stash
stash stolen = [
stash_at_risk
] * min(defence_stash
,weighted_avg_attacker_stash
) * [opt_out_modifier
] *%_attack_contribution
stash_at_risk
= [15%]opt_out_modifier
= [33%] if and ONLY IF a player has 0 raid powerweighted_avg_attacker_stash
= sum of (% of total attack
*stash
) for all attackers%_attack_contribution
=your_attack
/total_attack
of all attackers
Example Gang War & Stash
Players:
A: 100 Attack / 100 Defence / Stash of 0.8 ETH
B: 10 Attack / 0 Defence / Stash of 0.3 ETH
C: 200 Attack / 50 Defence / Stash of 0.1 ETH
D: 0 Attack / 0 Defence / 0 Earn / Stash of 0.5 ETH
Scenario 1: Player B + C attack Player A and win
Weighted Avg attacker stash = 10/210*0.3 + 200/210*0.1 = 0.1095
Stash stolen by B = 0.15 * min(0.8, 0.1095) * 10 / 210 = 0.0007 won
Stash stolen by C = 0.15 * min(0.8, 0.1095) * 200 / 210 = 0.0156 won
A loses ~0.0163
Scenario 2: Player B attacks Player A and loses
Stash lost by A = 0.15 * min(0.8,0.3) = 0.045 lost
Scenario 3: Player A attacks B and wins
Stash stolen by A = 0.15 * min(0.8,0.3) = 0.045 won
Scenario 4: Player B attacks Player D (who opted out) and wins
Stash stolen by B = 0.15 * min(0.3,0.5) * 0.33 = 0.015 won
Scenario 5: Player A attacks Players B, C, and D and win all 3
Stash stolen vs B = 0.15 * min(0.8, 0.3) = 0.045
Stash stolen vs C = 0.15 * min(0.8, 0.1) = 0.015
Stash stolen vs D = 0.15 * min(0.8,0.5) * 0.33 = 0.025
Total = 0.085
Auction House
Players can spend xGOLD to win $GOLD by playing a blind bidding game every [24] hrs
[30%] of all $GOLD spend goes into auction house rewards, which is divided equally into auction house rewards over the next [5] days:
[250] players can win Pouch of Greed
[100] players can win Bag of Greed
[25] players can win Stash of Greed
[5] players can win Hoard of Greed
Players make non-refundable bids with xGOLD and the highest bids win the prizes
Players may also win Blast Gold in the auction house by bidding with POOR
$xU
Players can win $xU proportional to their reputation at the midseason and end of season snapshots
Augments
See below for the list of all possible Augment choices, their effects, and probability to appear
Initial Rolls costs [20k] $GOLD, with subsequent re-rolls costing [10k] $GOLD
Attack Multiplier
1.10x
Multiplies total attack power by the specified amount for the next gang war
Common
7.00%
Defence Multiplier
1.10x
Multiplies total defence power by the specified amount for the next gang war
Common
7.00%
Earn Multiplier*
1.20x
Multiplies total xGREED earnt by the specified amount for the next gang war
Common
7.00%
Attack bonus
+ 40
Adds the specified bonus amount to total attack for the next gang war
Common
7.00%
Defence Bonus
+ 40
Adds the specified bonus amount to total defence for the next gang war
Common
7.00%
Earn Bonus*
+ 20000
Adds the specified bonus amount to total xGOLD earnings for the next gang war
Common
7.00%
xGOLD bonus
+ 15000
Instantly gain the specified amount of xGOLD
Common
7.00%
Safehouse
+ 5
Instantly gain the specified amount of Safehouses
Common
7.00%
Goons
+ 6
Instantly gain the specified amount of Goons
Common
7.00%
Gangsters
+ 3
Instantly gain the specified amount of Gangsters
Common
7.00%
Attack Multiplier
1.20x
As above
Rare
1.50%
Defence Multiplier
1.20x
As above
Rare
1.50%
Earn Multiplier
1.30x
As above
Rare
1.50%
Attack bonus
+ 80
As above
Rare
1.50%
Defence Bonus
+ 80
As above
Rare
1.50%
Earn Bonus
+ 40000
As above
Rare
1.50%
xGOLD bonus
+ 30000
As above
Rare
1.50%
Safehouse
+ 10
As above
Rare
1.50%
Goons
+ 12
As above
Rare
1.50%
Gangsters
+ 6
As above
Rare
1.50%
Attack Multiplier
1.40x
As above
Epic
1.00%
Defence Multiplier
1.40x
As above
Epic
1.00%
Earn Multiplier
1.60x
As above
Epic
1.00%
Attack bonus
+ 160
As above
Epic
1.00%
Defence Bonus
+ 160
As above
Epic
1.00%
Earn Bonus
+ 80000
As above
Epic
1.00%
xGOLD bonus
+ 60000
As above
Epic
1.00%
Safehouse
+ 25
As above
Epic
1.00%
Goons
+ 30
As above
Epic
1.00%
Gangsters
+ 15
As above
Epic
1.00%
Attack Multiplier
1.60x
As above
Legendary
0.50%
Defence Multiplier
1.60x
As above
Legendary
0.50%
Earn Multiplier
1.80x
As above
Legendary
0.50%
Attack bonus
+ 320
As above
Legendary
0.50%
Defence Bonus
+ 320
As above
Legendary
0.50%
Earn Bonus
+ 200000
As above
Legendary
0.50%
xGOLD bonus
+ 120000
As above
Legendary
0.50%
Safehouse
+ 50
As above
Legendary
0.50%
Goons
+ 60
As above
Legendary
0.50%
Gangsters
+ 30
As above
Legendary
0.50%
Total
100.00%
Spin to win
Players can spin unlimited times
Cost per spin is [5000] and the house edge is [2%]
Potential Rewards
$GOLD
2000
15%
$GOLD
3000
20%
$GOLD
4000
24%
$GOLD
5000
20%
$GOLD
6000
10.5%
$GOLD
8000
6.5%
$GOLD
10000
3%
$GOLD
25000
0.7%
$GOLD
50000
0.2%
$GOLD
200000
0.07%
$GOLD
500000
0.025%
$GOLD
1000000
0.005%
Leaderboards
Top 100 Reputation ranking and Raid score ranking players will receive a share of rewards
1
11.75%
2
10.25%
3
9.25%
4
8.25%
5
7.50%
6
6.75%
7
5.50%
8
4.75%
9
4.00%
10
3.25%
11
2.25%
12
1.90%
13
1.70%
14
1.50%
15
1.25%
16
1.00%
17
0.90%
18
0.80%
19
0.70%
20
0.60%
21 - 25
0.50%
26 - 30
0.42%
31 - 35
0.36%
36 - 40
0.30%
41 - 50
0.20%
51 - 75
0.15%
76 - 100
0.10%
Last updated