Detailed Numbers

While we strive to avoid mid-season changes, the game balance is still subject to change if necessary.

For the theory crafters & spreadsheet nerds, this section is for you.

Gangsters

  • Earn [1000] xGOLD per day (plus more from gang wars)

  • Gain [0] Reputation plus [1] per day

  • Costs $GOLD, and price fluctuates based on avg seasonal player demand:

    • Price = AvgDailyPurchase^[2.5] / TargetDailyPurchases^[2.5] * TargetPrice + Starting Price

      • StartingPrice = [0]

      • TargetPurchases = [1500]

      • TargetPrice = [5000]

Goons

  • Earn [500] xGOLD per day

  • Gives [0] reputation

  • Costs $GOLD or xGOLD, and price fluctuates based on avg seasonal player demand:

    • Price = AvgDailyPurchase^[2.5] / TargetDailyPurchases^[2.5] * TargetPrice + Starting Price

      • StartingPrice = [0]

      • TargetDailyPurchases = [2000]

      • TargetPrice = [1500]

Safehouses

  • Worth [8] reputation plus [1] per day

  • Costs xGOLD, and price fluctuates based on avg seasonal player demand:

    • Price = AvgDailyPurchase^[2.5] / TargetDailyPurchases^[2.5] * TargetPrice + Starting Price

      • StartingPrice = [0]

      • TargetDailyPurchases = [2000]

      • TargetPrice = [1500]

Pistols & Shields

  • Cost per pistol / shield = [300]

  • Pistols give [1] attack power for next gang war (split equally between Gangsters that attack)

  • Shields give [1] defence power for next gang war (applies regardless of Gangster deployment)

  • Players can spend up to maximum of [200]% of their daily xGOLD earnings on pistols and shields

Thugs

  • Costs [1000] POOR

  • Generates [300] POOR per day (no claim needed)

Stash

Make sure to deposit gangsters to your game account before or during the first 12 hours of the season, otherwise you will NOT receive ETH in your starting stash.

  • [50%] of ETH spent in presale and [35%] of xGOLD spent in game will go to player stash

  • ETH in presale will be divided proportional to gangsters owned by players 12 hours after season starts

  • Players can steal other players stash by successfully winning gang wars (see below)

Gang Wars

  • Players must deploy Gangsters between Earn, Defend or Attack (default is Earn)

    • Earn: Receive [500] xGOLD per Gangster

    • Defend: Add [1] to defence power

    • Attack: Attack a player with [1] attack power

  • Successful attacks will steal rewards:

    • Steal up to [60%] of defenders xGOLD that they would have earned during that gang war

    • Steal up to [15%] of the defenders stash

  • "Success" happens if Total Attack Power (from all players) > Total Defence Power

    • Note: Multiple attackers will share rewards proportional to contribution

  • Gang Wars resolve once every [12] hours

  • Players must be connected to X and have [5] Gangsters to participate in gang wars

Formulas for Gang Wars

  • total_attack_power = (#_gangsters + #_pistols + attack_augment) * attack_augment_multiplier sent by all players

  • total_defence_power = (#_gangsters + #_shields + defence_augment) * defence_augment_multiplier

  • if total_attack_power > total_defence_power then win war, otherwise lose

Formula for Stash

  • stash stolen = [stash_at_risk] * min(defence_stash, weighted_avg_attacker_stash) * [opt_out_modifier] * %_attack_contribution

    • stash_at_risk = [15%]

    • opt_out_modifier = [33%] if and ONLY IF a player has 0 raid power

    • weighted_avg_attacker_stash = sum of (% of total attack * stash) for all attackers

    • %_attack_contribution = your_attack / total_attack of all attackers

Example Gang War & Stash

Players:

  • A: 100 Attack / 100 Defence / Stash of 0.8 ETH

  • B: 10 Attack / 0 Defence / Stash of 0.3 ETH

  • C: 200 Attack / 50 Defence / Stash of 0.1 ETH

  • D: 0 Attack / 0 Defence / 0 Earn / Stash of 0.5 ETH

Scenario 1: Player B + C attack Player A and win

  • Weighted Avg attacker stash = 10/210*0.3 + 200/210*0.1 = 0.1095

  • Stash stolen by B = 0.15 * min(0.8, 0.1095) * 10 / 210 = 0.0007 won

  • Stash stolen by C = 0.15 * min(0.8, 0.1095) * 200 / 210 = 0.0156 won

  • A loses ~0.0163

Scenario 2: Player B attacks Player A and loses

  • Stash lost by A = 0.15 * min(0.8,0.3) = 0.045 lost

Scenario 3: Player A attacks B and wins

  • Stash stolen by A = 0.15 * min(0.8,0.3) = 0.045 won

Scenario 4: Player B attacks Player D (who opted out) and wins

  • Stash stolen by B = 0.15 * min(0.3,0.5) * 0.33 = 0.015 won

Scenario 5: Player A attacks Players B, C, and D and win all 3

  • Stash stolen vs B = 0.15 * min(0.8, 0.3) = 0.045

  • Stash stolen vs C = 0.15 * min(0.8, 0.1) = 0.015

  • Stash stolen vs D = 0.15 * min(0.8,0.5) * 0.33 = 0.025

  • Total = 0.085

Auction House

  • Players can spend xGOLD to win $GOLD by playing a blind bidding game every [24] hrs

  • [30%] of all $GOLD spend goes into auction house rewards, which is divided equally into auction house rewards over the next [5] days:

    • [250] players can win Pouch of Greed

    • [100] players can win Bag of Greed

    • [25] players can win Stash of Greed

    • [5] players can win Hoard of Greed

  • Players make non-refundable bids with xGOLD and the highest bids win the prizes

  • Players may also win Blast Gold in the auction house by bidding with POOR

$xU

  • Players can win $xU proportional to their reputation at the midseason and end of season snapshots

Augments

  • See below for the list of all possible Augment choices, their effects, and probability to appear

  • Initial Rolls costs [20k] $GOLD, with subsequent re-rolls costing [10k] $GOLD

Augment Name
Effect
Description
Rarity
Probability

Attack Multiplier

1.10x

Multiplies total attack power by the specified amount for the next gang war

Common

7.00%

Defence Multiplier

1.10x

Multiplies total defence power by the specified amount for the next gang war

Common

7.00%

Earn Multiplier*

1.20x

Multiplies total xGREED earnt by the specified amount for the next gang war

Common

7.00%

Attack bonus

+ 40

Adds the specified bonus amount to total attack for the next gang war

Common

7.00%

Defence Bonus

+ 40

Adds the specified bonus amount to total defence for the next gang war

Common

7.00%

Earn Bonus*

+ 20000

Adds the specified bonus amount to total xGOLD earnings for the next gang war

Common

7.00%

xGOLD bonus

+ 15000

Instantly gain the specified amount of xGOLD

Common

7.00%

Safehouse

+ 5

Instantly gain the specified amount of Safehouses

Common

7.00%

Goons

+ 6

Instantly gain the specified amount of Goons

Common

7.00%

Gangsters

+ 3

Instantly gain the specified amount of Gangsters

Common

7.00%

Attack Multiplier

1.20x

As above

Rare

1.50%

Defence Multiplier

1.20x

As above

Rare

1.50%

Earn Multiplier

1.30x

As above

Rare

1.50%

Attack bonus

+ 80

As above

Rare

1.50%

Defence Bonus

+ 80

As above

Rare

1.50%

Earn Bonus

+ 40000

As above

Rare

1.50%

xGOLD bonus

+ 30000

As above

Rare

1.50%

Safehouse

+ 10

As above

Rare

1.50%

Goons

+ 12

As above

Rare

1.50%

Gangsters

+ 6

As above

Rare

1.50%

Attack Multiplier

1.40x

As above

Epic

1.00%

Defence Multiplier

1.40x

As above

Epic

1.00%

Earn Multiplier

1.60x

As above

Epic

1.00%

Attack bonus

+ 160

As above

Epic

1.00%

Defence Bonus

+ 160

As above

Epic

1.00%

Earn Bonus

+ 80000

As above

Epic

1.00%

xGOLD bonus

+ 60000

As above

Epic

1.00%

Safehouse

+ 25

As above

Epic

1.00%

Goons

+ 30

As above

Epic

1.00%

Gangsters

+ 15

As above

Epic

1.00%

Attack Multiplier

1.60x

As above

Legendary

0.50%

Defence Multiplier

1.60x

As above

Legendary

0.50%

Earn Multiplier

1.80x

As above

Legendary

0.50%

Attack bonus

+ 320

As above

Legendary

0.50%

Defence Bonus

+ 320

As above

Legendary

0.50%

Earn Bonus

+ 200000

As above

Legendary

0.50%

xGOLD bonus

+ 120000

As above

Legendary

0.50%

Safehouse

+ 50

As above

Legendary

0.50%

Goons

+ 60

As above

Legendary

0.50%

Gangsters

+ 30

As above

Legendary

0.50%

Total

100.00%

Spin to win

  • Players can spin unlimited times

  • Cost per spin is [5000] and the house edge is [2%]

  • Potential Rewards

Reward
Base Amount
Probability

$GOLD

2000

15%

$GOLD

3000

20%

$GOLD

4000

24%

$GOLD

5000

20%

$GOLD

6000

10.5%

$GOLD

8000

6.5%

$GOLD

10000

3%

$GOLD

25000

0.7%

$GOLD

50000

0.2%

$GOLD

200000

0.07%

$GOLD

500000

0.025%

$GOLD

1000000

0.005%

Leaderboards

Top 100 Reputation ranking and Raid score ranking players will receive a share of rewards

Rankings
Total Reward percent

1

11.75%

2

10.25%

3

9.25%

4

8.25%

5

7.50%

6

6.75%

7

5.50%

8

4.75%

9

4.00%

10

3.25%

11

2.25%

12

1.90%

13

1.70%

14

1.50%

15

1.25%

16

1.00%

17

0.90%

18

0.80%

19

0.70%

20

0.60%

21 - 25

0.50%

26 - 30

0.42%

31 - 35

0.36%

36 - 40

0.30%

41 - 50

0.20%

51 - 75

0.15%

76 - 100

0.10%

Last updated