🔫
Gangster Arena Wiki
  • Vision
  • Roadmap
  • Gameplay
    • Summary
    • Game Features
    • Launch Mechanics
    • Tips & Strategy
  • Tokenomics
    • $GOLD
    • Blast and U Rewards
  • Change Log
    • New Season: Stash
    • New Season: Rush
    • New Season: Power Play
    • New Season: Thug Life
    • New Season: Rampage
    • New Season: Crew Wars
    • Major Update: 19 June
  • Official Links
  • Help
    • Detailed Numbers
    • Deposit
    • Withdrawals
    • FAQ
  • Terms of Service
  • Privacy Policy
  • Archive
    • Archive: $GREED Fairdrop
    • Archive: $GREED LP Rewards
Powered by GitBook
On this page
  • Introducing Gangster Arena: Crews
  • How it works
  • Rewards
  • Other Changes
  • Update Terms of Service
  1. Change Log

New Season: Crew Wars

Last updated 9 months ago

Introducing Gangster Arena: Crews

Games are more fun with friends, and so far Gangster Arena hasn't incentivised team gameplay enough. Its time to change this with our first iteration of crews!

How it works

  • Spend $GREED to join a crew (will cost more to join higher ranking crews)

  • 100% of season rewards go to the crew, which will be split:

    • 5% to crew leader

    • Rest distributed to players proportional to their reputation contribution

Rewards

Starting prize pool has an estimated value of over $100k:

  • 4.5 ETH

  • 10M $GREED*

  • 3M $xU (0.3% of total Uncharted token supply)

  • 159k Blast Gold

The prize pool will also increase as more players play and spend:

  • 3% of all $GREED trading will be added to ETH prize pool

  • 50% of all $GREED spend will be added to $GREED prize pool

*$GREED rewards will vest over 10 days after season end to reduce one-off liquidity pressure.

Rewards by Crew Rank

Crew Rank
% Rewards

1

24.0%

2

19.0%

3

15.0%

4

12.0%

5

10.0%

6

7.5%

7

5.0%

8

3.5%

9

2.5%

10

1.5%

Other Changes

We've made a few other changes to the game to ensure it is more fun and fair. In addition, we have removed the key incentives to sybil or multiaccount.

  • Added ability to attack up to 3 players in gang wars

  • Updated reputation gain for units so there is both a flat and daily component

  • Updated pricing formula to be based on average seasonal purchases rather than last 12 hours

  • Removed gangster & safehouse game timers to ensure season ends before next Blast distribution

  • Removed reputation gain from gang war

  • Removed hold to earn

  • Removed ability to buy safehouses with $GREED

  • Minor UI changes (animations, gang war, portfolio)

  • Balance changes to game numbers

Update Terms of Service

We have updated our terms of service to strictly prohibit playing or managing multiple accounts or using bots. This is because it offers an unfair advantage and simply isn't fun to play against.

We reserve the right to remove rewards or ban users who break these terms.