# New Season: Rush

## **Welcome to Season 7!**

Season 7 of *Gangster Arena* brings refined balancing, new rewards, and increased accessibility to enhance your strategic experience. Based on feedback from Season 6, we’ve fine-tuned features like Augments, Raids, Units, and the Auction House, so players at every level can jump into competitive, rewarding gameplay. Let’s take a look at what’s new this season!

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## **Rewards**&#x20;

We have committed 1 ETH + 0.1% $xU.

In addition, the prize pool will grow whenever players spend:

* 100% of ETH spent in Gangster presale
* 90% of $GOLD spend to player rewards (remaining 10% burned)

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## Augments Update

Augments have been rebalanced to align with player feedback and usage patterns in Season 6, adding more depth to your choices:

* **Adjusted Bonuses**:
  * Reduced flat attack and defense bonus from 50/100/200/400 to 40/80/160/320.
  * Increased instant xGOLD rewards from 10/20/40/100k to 15/30/60/120k.
  * Increased Gangster bonuses from 2/4/10/20 to 3/6/15/30.
* **Reduced Reroll Costs**:
  * The first roll is now 20,000 $GOLD, with subsequent rerolls at just 10,000 $GOLD, making rerolls more accessible for all players.

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## Raid Adjustments

We’ve made several changes to the raid mechanics to further balance competitive play and discourage exploitative tactics:

* **Increased Point Reduction**: The penalty for defeating players with negative raid points has been increased from -30% to -50% to discourage excessive farming of low-tier targets.
* **Defense Streak Modifier Reduced**: Defense streak multipliers are now 20%, down from 25%.
* **Failed Attacks No Longer Lose Gangsters**: Players no longer lose gangsters after a failed attack.
* **Minimum Raid Power**: Raid power now has a minimum threshold of 10% of raid points, reducing the effectiveness of opting out in the top ranks.
  * Formula: `raid_power = max(total_attack_power + total_defense_power + #_gangsters earning, [10%] * raid points)`

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## Unit Balancing

This season, we’ve made adjustments to units and their costs to allow for more strategic price fluctuations:

* **Increased Daily $POOR from Thugs**: Thugs now generate 300 $POOR per day, up from 250.
* **Rebalanced Scaling Costs**: To introduce more price dips:
  * Power ratio increased from 2 to 2.5.
  * Target prices reduced for Goons and Safehouses from 2000 to 1500.
  * Gangster starting price dropped from 1000 to 0.

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## Auction House Updates

We’ve revamped the Auction House to create a fairer and more rewarding system for all players:

* **Removed $GOLD Rewards for Thugs**: Due to sybil and multi-account exploitation, $GOLD rewards for thugs are now removed.
* **Enhanced F2P Rewards**: Added higher-value rewards to encourage free-to-play engagement:
  * **Horde of Gold**: 5 winners receive 50,000 xGOLD each.
  * **Gangster Bonus**: 10 winners receive 5 Gangsters each.

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## Other Key Updates

* **Season Duration Reduced**: The season duration is now 11 days, with a 5-day midseason, to add more dynamic pacing.
* **Rank Rewards Tweaked**: Minor adjustments to rank rewards, reducing rewards for ranks 1-3 and increasing rewards for ranks 8-10 by 0.25%.
* **Revised Starter Pack**: Now available for a flat price of 0.01 ETH, with increased rewards to eliminate high prices from the Dutch auction format.
* **Lowered Starting Price for Dutch Auction**: The starting price for Gangsters in the Dutch auction has been reduced from 20,000 to 15,000 $GOLD.

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Season 7 brings a fine-tuned experience with greater balance, increased accessibility, and better rewards. We can’t wait to see how you strategize and dominate the leaderboard. See you in *Gangster Arena*!
