New Season: Rush
Welcome to Season 7!
Season 7 of Gangster Arena brings refined balancing, new rewards, and increased accessibility to enhance your strategic experience. Based on feedback from Season 6, we’ve fine-tuned features like Augments, Raids, Units, and the Auction House, so players at every level can jump into competitive, rewarding gameplay. Let’s take a look at what’s new this season!
Rewards
We have committed 1 ETH + 0.1% $xU.
In addition, the prize pool will grow whenever players spend:
100% of ETH spent in Gangster presale
90% of $GOLD spend to player rewards (remaining 10% burned)
Augments Update
Augments have been rebalanced to align with player feedback and usage patterns in Season 6, adding more depth to your choices:
Adjusted Bonuses:
Reduced flat attack and defense bonus from 50/100/200/400 to 40/80/160/320.
Increased instant xGOLD rewards from 10/20/40/100k to 15/30/60/120k.
Increased Gangster bonuses from 2/4/10/20 to 3/6/15/30.
Reduced Reroll Costs:
The first roll is now 20,000 $GOLD, with subsequent rerolls at just 10,000 $GOLD, making rerolls more accessible for all players.
Raid Adjustments
We’ve made several changes to the raid mechanics to further balance competitive play and discourage exploitative tactics:
Increased Point Reduction: The penalty for defeating players with negative raid points has been increased from -30% to -50% to discourage excessive farming of low-tier targets.
Defense Streak Modifier Reduced: Defense streak multipliers are now 20%, down from 25%.
Failed Attacks No Longer Lose Gangsters: Players no longer lose gangsters after a failed attack.
Minimum Raid Power: Raid power now has a minimum threshold of 10% of raid points, reducing the effectiveness of opting out in the top ranks.
Formula:
raid_power = max(total_attack_power + total_defense_power + #_gangsters earning, [10%] * raid points)
Unit Balancing
This season, we’ve made adjustments to units and their costs to allow for more strategic price fluctuations:
Increased Daily $POOR from Thugs: Thugs now generate 300 $POOR per day, up from 250.
Rebalanced Scaling Costs: To introduce more price dips:
Power ratio increased from 2 to 2.5.
Target prices reduced for Goons and Safehouses from 2000 to 1500.
Gangster starting price dropped from 1000 to 0.
Auction House Updates
We’ve revamped the Auction House to create a fairer and more rewarding system for all players:
Removed $GOLD Rewards for Thugs: Due to sybil and multi-account exploitation, $GOLD rewards for thugs are now removed.
Enhanced F2P Rewards: Added higher-value rewards to encourage free-to-play engagement:
Horde of Gold: 5 winners receive 50,000 xGOLD each.
Gangster Bonus: 10 winners receive 5 Gangsters each.
Other Key Updates
Season Duration Reduced: The season duration is now 11 days, with a 5-day midseason, to add more dynamic pacing.
Rank Rewards Tweaked: Minor adjustments to rank rewards, reducing rewards for ranks 1-3 and increasing rewards for ranks 8-10 by 0.25%.
Revised Starter Pack: Now available for a flat price of 0.01 ETH, with increased rewards to eliminate high prices from the Dutch auction format.
Lowered Starting Price for Dutch Auction: The starting price for Gangsters in the Dutch auction has been reduced from 20,000 to 15,000 $GOLD.
Season 7 brings a fine-tuned experience with greater balance, increased accessibility, and better rewards. We can’t wait to see how you strategize and dominate the leaderboard. See you in Gangster Arena!
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