New Season: Power Play

Introduction

Welcome to the SIXTH season of Gangster Arena, the idle strategy game on Blast! We're thrilled to have you join us for this new chapter. Our team is passionate about how blockchain opens up fresh, innovative experiences for players, and Gangster Arena is our way of transforming the world of crypto into a high-stakes game of risk, reward, strategy, and game theory.

Rewards

Welcome to the one of the most rewarding games on Blast!

We have committed 12.5m $GREED, 0.2% $xU and 184k Blast Gold to rewards

In addition, the prize pool will grow whenever players spend:

  • 100% of ETH spent in Gangster presale

  • 90% of $GREED spend to player rewards (remaining 10% burned)

  • 2% of $GREED trading goes to reputation and raid rewards as ETH

Blast Gold Distribution

Introducing Augments

We believe the strategic depth of Gangster Arena keeps players engaged, but we’re always looking for ways to enhance the gameplay experience and introduce additional excitement to players. To achieve this, we're introducing the Augments feature, adding a new layer of decision-making, variance and excitement to the game without disrupting its core mechanics.

How it works:

  • Every gang war, the player will be able to choose one Augment from 3 randomly selected Augments choices after paying a cost of 15,000 $GREED

  • Players can spend $GREED to reroll their Augments up to 10 times

  • Augments offer a range of bonuses, from attack and defense multipliers to resource-boosting effects, making the game more dynamic

Raid Logic Changes

In Season 5, we saw the emergence of win trading strategies which were not fun to play against. The root of the issues was that the cost of setting up optimal win trading scenarios was far too low and the rewards to the beneficiary were too high in all scenarios.

To tackle this problem, we have made the following changes:

  1. Cap Pistol and Shield Spending to be at a maximum of [150]% of daily xGREED earning, limiting the ability to create large raid point swings.

  2. Introduce Multi-Attack Penalty (Rivalry Modifier): A 20% penalty will be applied for every additional attack on the same player, reducing raid points gained after consecutive raids on the same target.

  3. Escalating Costs for Pistols/Shields: Make pistols and shields more expensive with each purchase, discouraging players from using them excessively for guaranteed win trading.

  4. Reduced Raid Points for Low Point Targets: A 30% reduction in raid points will apply when attacking targets with negative raid points to discourage farming low-tier players with negative raid points.

We believe that the above changes will substantially reduces the incentives associated with win trading and make it much harder to pull off in practice.

Other Key Changes

  • Increased reputation of safehouses

  • Slightly shifting the rank rewards

  • Removed Gangster levels

Last updated