New Season: Rampage
Introducing Gangster Arena 4: Rampage
Crew wars was a interesting idea but needs work. We're back to individual rewards this season with a goal of diversifying the gameplay to make the game more fun and unpredictable.
Super excited to introduce two major additions to the game:
Auction House: Blind auction bidding mini-game to convert xGREED to $GREED
Raid Score: Reputation isn't everything. Compete and earn based on your raiding prowess.
Gangster Arena 4 will last for 2 weeks.
Rewards
We will seed the starting prize pool to make it more rewarding for players
15m $GREED (~5% of supply)
100% of ETH spent in Gangster presale
0.2% $xU (2M)
229k Blast Gold*
In addition, prize pool will grow whenever players spend or trade $GREED
90% of $GREED spend to player rewards (remaining 10% burned)
30% auction house
30% reputation ranking
30% raid score
2% of $GREED trading goes to reputation and raid rewards as ETH
* Blast Gold will be distributed as mid-season rewards based on a snapshot of U points as at 30th August midnight UTC, due to requirements from Blast to distribute before Sep.
Auction House
We want to introduce a new way for players to earn $GREED during the season, while adhering to our core pillar of game theory.
How it works:
30% of all $GREED spent will go to auction house rewards
Players can spend xGREED to make any number of non-refundable (and hidden) bids
The highest bids will win $GREED prizes each day
Will you spend your precious xGREED to compete in the auction house?
Raid Score
We want to introduce a new goal for players that isn't just about reputation, so that there are more strategic trade-offs in the game.
How it works:
30% of all $GREED spent will go to Raid Rank rewards, which ranks players by raid points
Players steal Raid Points for successful attacks and defences in gang wars (players may have negative raid points)
The amount of raid points that a player can get is based on their total attack and defence, meaning bigger accounts can gain more points but also risk losing more.
Players can buy Pistols and Shields to boost their attack and defence. These items do not increase earning or reputation, but will help win gang wars.
Note: Raid scores are a novel system designed to make gang wars more fun & earning more strategic. We will closely monitor how it plays out in practice and if changes are needed.
Other Key Changes
Removed crews and crew ranking
Removed gang war def bonus of safehouses and earning bonus of goons
Reduced minimum number of gangsters for gang war to 5
Added gang war filter for raid score
Added new feature where winning a gang war also steals reputation
Added individual reputation ranking
Added gangster presale where ETH spent goes to prize pool
Added raid score as increasing U points
Changed contract logic so purchases can't be made at exact same time
Changed daily spin rewards to include goons, pistols and shields
Last updated