# New Season: Thug Life

## **Introduction**

*I didn't choose the thug life, the thug life chose me.*&#x20;

Welcome to the FIFTH season of Gangster Arena - an idle strategy game on Blast. We're extremely excited to have you onboard this journey. Our team believes that blockchain enables net new experiences for players, and Gangster Arena is an attempt to turn the game of crypto into an actual high-stakes game of risk, reward, game theory, and strategy.&#x20;

If this is your first season, we highly recommend you read the wiki and come up with a strategy for the game. If you are returning, we thank you for your support and look forward to what you cook up!&#x20;

## **Rewards**

Welcome to the most rewarding game on Blast.&#x20;

{% hint style="success" %}
We have committed 12.5m $GREED, 2 ETH, 0.2% $xU and 43k Blast Gold to rewards (valued at **$50k+**)
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In addition, the prize pool will grow whenever plays spend:&#x20;

* 100% of ETH spent in Gangster presale
* 90% of $GREED spend to player rewards (remaining 10% burned)
* 2% of $GREED trading goes to reputation and raid rewards as ETH

## **Blast Gold**

We have reworked our Blast Gold distribution approach following feedback from the community and discussions with Blast foundationn.&#x20;

<table data-header-hidden><thead><tr><th width="154">Allocation</th><th width="137">Prize Pool</th><th>Explanation</th></tr></thead><tbody><tr><td><strong>Allocation</strong></td><td><strong>Prize Pool</strong></td><td><strong>Explanation</strong></td></tr><tr><td>Early starter bonus</td><td>4,000</td><td>First 200 players to claim thugs will receive 20 gold each</td></tr><tr><td>Thugs Auction House</td><td>15,000</td><td><p>Players can spend POOR to bid for Gold Rewards in the auction house<br></p><p>Following rewards available for 5 days (25 - 30 Sep)</p><ul><li>250 pouches of 5 gold</li><li>50 pouches of 20 gold</li><li>15 pouches of 50 gold<br></li></ul><p>This is a fair and free way for players to compete for gold, since each player starts with the same max # thugs. </p></td></tr><tr><td>Midseason leaderboard</td><td>22,799</td><td><p>Players receive Gold proportional to their U points in the leaderboard as at 30th September noon UTC.<br></p><p>Only available for midseason due to the need to distribute Blast gold before October.  </p></td></tr><tr><td>Content</td><td>1000</td><td>200 gold will be distributed to 5 best X threads or content (voted on by community on 29th Sep)</td></tr></tbody></table>

## **Introducing Thugs**

We believe Gangster Arena is a novel game that is the perfect showcase of what a crypto game can look like. However, a major issue holding back our growth has been that its hard for new players to try the game.&#x20;

We are introducing thugs as a way to let people get a taste of the strategic, idle fun of Gangster Arena, without significantly affecting the core game mode.&#x20;

<div align="center"><figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2Fiyv1aVv9jHOcNacFvBXh%2Fimage.png?alt=media&#x26;token=7b55183f-e5e4-4aab-b26b-9fba1e94b887" alt="" width="188"><figcaption></figcaption></figure></div>

**How it works:**

* Players can get 5 free Thugs for free upon login
* Players can link wallets that are part of partnered communities to claim additional Thugs (max 50)
* Receive 2x Thugs for sharing on X
* Thugs generate $POOR - used to buy more Thugs or bid for rewards

**Thug Rewards per Day**

| Prize          | # winners |
| -------------- | --------- |
| 5x Blast Gold  | 250       |
| 20x Blast Gold | 50        |
| 50x Blast Gold | 15        |
| 1K xGREED      | 200       |
| 5K xGREED      | 50        |
| 25K xGREED     | 10        |
| 10K GREED      | 50        |
| 1x Goon        | 200       |
| 1x Gangster    | 50        |

We are also introducing a "Beginners Bundle" so new players can spend 2.5K POOR and ETH to get Gangsters and Goons at a 20% discount (one-time only).&#x20;

## **Raid Improvements**

Last season we saw a lot of potential in raids but also a few issues, including:

* Lack of strategic flexibility (being locked into a "build")
* Smaller players don't have any counterplay vs bigger players
* "Stagnant" strategies (players attacking the same players)
* Negative points being a bad experience

We are making a number of changes so raids should be more strategic:

* Pistols & shields are now one-time use, so players can change strategies
* Players can "opt out" of raids by not deploying, which adds to strategy
* Players get 50% less points for attacking much smaller targets, to make attacks closer & more interesting
* Players will have defence streaks: lose 2+ wars and your gangsters get more alert and your defence will increase, win 2+ wars and your defence will go decrease
* Players will earn an increasing amount of "bonus" points each war, which should result in less players having negative points and escalating stakees during the season

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F8SVoYlMiTexNph96IyTa%2Fimage.png?alt=media&#x26;token=0573c304-bbd3-4527-b0ba-3817cb4a8f1f" alt="" width="188"><figcaption></figcaption></figure>

## **Midseason Leaderboards**

We want to give players more opportunities to win and more strategic options.&#x20;

35% of rewards will go towards a midseason leaderboard which ends after 5 days. After this the leaderboards will reset and remaining rewards paid out at the end of the season.&#x20;

No units or earning will reset.&#x20;

Will you go hard for this or save for the end of season rewards?

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FrvBGQ1pCO5SwSX6yaUsJ%2Fimage.png?alt=media&#x26;token=83f44cc5-fac7-4f18-8106-afef23c3a7a6" alt="" width="188"><figcaption></figcaption></figure>

## **Referrals**

We have a new referral system where players can give a 1% $GREED discount to friends and get 1% of what they spend.&#x20;

{% hint style="info" %}
Partner creators and communities can get a custom code that gives a **2.5% discount**. DM us if you have an audience you think would be interested in Gangster Arena. &#x20;
{% endhint %}

## **Other Key Changes**

* Changed daily spin to be unlimited spins for $GREED only
* Rebalanced Gangsters so they get more idle earning and less from gang wars
* Rebalanced rank rewards curve to be more "flat" in the top 15 ranks
* Reduced % xGREED stolen from attacks to make full earning more viable
* Removed ability to "steal" reputation
* Changed U points to only count raid score if it is positive
* Increased bag size of auction house $GREED rewards
* Changed referral program to be give 1%, get 1% of $GREED spent
* Added Discord, X and Wiki links
