# Game Features

## Gameplay Features

<table><thead><tr><th width="147">Feature</th><th width="150">Image</th><th>Description</th></tr></thead><tbody><tr><td><strong>Gangster</strong></td><td><img src="/files/87oLCZlv3uBHjqFS2Kd2" alt="" data-size="original"></td><td><p>Most well rounded mobster in Gangster Arena. Great starting unit. </p><p></p><p>Will give you passive xGOLD generation, lets you fight in gang wars, and gives some reputation. <br><br>Like most things in the game, the price of Gangsters will fluctuate based on how many players buy them. </p></td></tr><tr><td><strong>Goon</strong></td><td><img src="/files/P3IwJgYT3OwGTs2oDy70" alt="" data-size="original"></td><td><p>Gangsters have sidekicks called Goons. </p><p></p><p>They passively farm a lot of xGOLD, but that's about it. </p></td></tr><tr><td><strong>Thugs</strong></td><td><img src="/files/nzMmkZtm4BqOQCE9ON3T" alt="" data-size="original"></td><td>Bottom of the pecking order. But free to start! <br><br>Automatically generates $POOR, which is used in the auction house. </td></tr><tr><td><strong>Safehouse</strong></td><td><img src="/files/eS8IxqAboPk4woVb0RLP" alt="" data-size="original"></td><td><p>Every gang needs a good base. </p><p></p><p>Buying safehouses is how you stack reputation, which is needed to win reputation rank rewards. </p></td></tr><tr><td><strong>$GOLD</strong></td><td><img src="/files/IBNEIYl3Z2tcKTnttBET" alt="" data-size="original"></td><td><p>$GOLD is a deflationary, ERC20 token used to play the game. </p><p></p><p>Think of $GOLD as a poker tournament buy-in. Most of it goes to player rewards and part of it gets burned. </p></td></tr><tr><td><strong>xGOLD</strong></td><td><img src="/files/XHmOK1XADIRz39ie99ED" alt="" data-size="original"></td><td>xGOLD is an offchain currency generated by units.</td></tr><tr><td><strong>POOR</strong></td><td><img src="/files/0LgboR4MSf1nxQvE1jno" alt="" data-size="original"></td><td>POOR is an non-tradable currency used to buy thugs or bid for rewards in the auction house. </td></tr><tr><td><strong>Claim</strong></td><td><img src="/files/1eOohyW9UaQAEJk0iTtF" alt="" data-size="original"></td><td>xGOLD earned from Gangsters and gang wars has to be claimed before they can be spent.</td></tr><tr><td><strong>Gang Wars</strong></td><td><img src="/files/4oJU0vNNKWkrwvRvRKsg" alt="" data-size="original"></td><td><p>Gang wars occur twice a day and is a game-theory based mini-game to progress in the game</p><p></p><p>Players must strategically deploy their gangsters:</p><ul><li>Earn: Generate bonus xGOLD</li><li>Defend: Stop incoming attackers</li><li>Attack: Steal xGOLD and raid points</li></ul><p>Raid points stolen depends on your size and contribution. </p><p></p><p>Gangs with more raid power can get more rewards but also take on bigger risk.</p></td></tr><tr><td><strong>Pistols &#x26; Shields</strong></td><td><img src="/files/H1Fvaf9K35msr2BEAbNt" alt="" data-size="original"></td><td><p>Sometimes the thug life is about stealing bags, not getting them yourself. </p><p></p><p>Players may buy pistols and shields to increase their attack and defence in the next gang war</p></td></tr><tr><td><strong>Augments</strong></td><td><img src="/files/v46ukxS9mpB67d235C2T" alt="" data-size="original"></td><td><p>Pay $GOLD and receive a random power boost from a selection of three Augment choices! </p><p></p><p>Re-roll the selection up to 10 times to ensure you find the one that best suits your strategic needs</p></td></tr><tr><td><strong>Auction House</strong></td><td><img src="/files/RBpZwpLlq30BJRiaTKWu" alt="" data-size="original"></td><td><p>Players can spend xGOLD to win $GOLD by playing a blind auction bidding mini game.</p><p></p><p>Bids are non-refundable and the largest ones win. Get ready for some mind-games! </p></td></tr><tr><td><strong>Daily Spin</strong></td><td><img src="/files/K35P0owCdT5AjeiGW3Sn" alt="" data-size="original"></td><td><p>Sometimes you aren't sure what to do. If so, you can always spin to win. </p><p></p><p>Spinning costs $GOLD and can result in some major payouts. </p><p></p><p>Best of luck ser. </p></td></tr><tr><td><strong>Reputation Score</strong></td><td><img src="/files/L3V0eZSpXNZHD2fF0lyS" alt="" data-size="original"></td><td>Reputation measures the size of your gang and determines end of season reputation rewards </td></tr><tr><td><strong>Stash</strong></td><td></td><td>Each player has a Stash of rewards that can get stolen or grow each gang war</td></tr><tr><td><strong>Game-end timer</strong></td><td><img src="/files/1UaI6wNpHvFaCrroCHgO" alt="" data-size="original"></td><td>The game ends when the timer reaches 0, after which everything but $GOLD is wiped</td></tr><tr><td><strong>Leaderboard Rewards</strong></td><td><img src="/files/ImpiDDU5xorEGrjhv6O1" alt="" data-size="original"></td><td><p>Top players ranked by reputation and raid points will earn a share of rewards. <br><br>Rewards typically include:</p><ul><li>$GOLD (from player spend) </li><li>ETH </li><li>$xU (from Uncharted foundation)</li><li>Blast Gold allocations</li></ul></td></tr><tr><td><strong>Uncharted Rewards</strong> </td><td><img src="/files/oUhvdFFwcSfgtywv1PYE" alt="" data-size="original"></td><td>Uncharted Foundation has partnered up with Gangster Arena to giveaway <a href="https://www.notion.so/unchartedgg/0c461d942f33455e8588c81ab1cd0057?v=b7175561f39a4303b90549bf551be664">$U rewards</a>. </td></tr><tr><td><strong>Referrals</strong></td><td><img src="/files/zd5zpBjP0GsPeFqXgsRC" alt="" data-size="original"></td><td>Refer friends to give them a discount on $GOLD spent, and also get part of what they spend</td></tr></tbody></table>

For all the details around game numbers and formulas visit [Detailed Numbers](/help/detailed-numbers.md)&#x20;


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