Game Details

All numbers are placeholder and subject to change

FeatureImageDescription

Gangster

Your go-to mobster in Gangster Arena. Will get you $GREED and fight in gang wars.

  • Earn [800] $GREED per day (plus more from gang wars)

  • Worth [8] Reputation

  • Costs $GREED, and price fluctuates based on purchases in last 12 hr:

    • Price = Last12hrPurchase² / TargetPurchases² * TargetPrice + Starting Price

      • StartingPrice = [3000]

      • TargetPurchases = [1000]

      • TargetPrice = [3000]

  • Upgrade your Gangster level to increase your daily earning by [1]% per level

    • Cost to level = [Level] ^ [1.4] * 1000

Goon

Gangsters have sidekicks called Goons. They farm you xGREED.

  • Earn [800] xGREED per day (plus more from gang wars)

  • Worth [2] reputation

  • Cost $GREED or xGREED, and price fluctuates based on purchases in last 12 hr:

    • Price = Last12hrPurchase² / TargetPurchases² * TargetPrice + Starting Price

      • StartingPrice = [750]

      • TargetPurchases = [500]

      • TargetPrice = [1000]

Safehouse

Every gang needs a good base. Buying more safehouses is how you stack reputation.

  • Worth [8] reputation

  • Cost $GREED or xGREED and price fluctuates based on purchases in last 24 hr:

    • Price = Last12hrPurchase² / TargetPurchases² * TargetPrice + Starting Price

      • StartingPrice = [500]

      • TargetPurchases = [500]

      • TargetPrice = [1000]

  • Upgrade your Safehouse level to increase your Gangster earning capacity

    • Starting capacity is [20] and increases by [20] per level

    • Upgrade cost equal to level ^ [2] * [1000]

$GREED

  • $GREED is an ERC20 token used to buy Gangsters, Goons and Safehouses

  • Earned in-game and tradable in-game for ETH

xGREED

  • xGREED is an offchain currency used to purchase Goons, Safehouses and level Gangster and Safehouses.

  • Earned in-game and convertible to $GREED at a [1:1] ratio with a [5] day cooldown

Reputation

  • Reputation is your total gang score that determines leaderboard ranking

  • Higher ranking means better rewards

Game-end timer

  • The game ends when the timer reaches 0, after which prizes are paid out

  • Every Gangster purchase increases the game timer by [60] seconds

  • Every Safehouse purchase decreases the game timer by [15] seconds

Gang War

  • Players must deploy Gangsters between Earn, Defend or Raid. (Default is earn)

    • Earn:

      • Players will earn [800] $GREED per Gangster deployed

      • Receive [80] bonus earning per Goon

    • Defend:

      • Players will be protected against raids and will not lose $GREED if successful defence.

      • Successful Defense = Your defence points >= Total incoming attacking pts

      • If successful you will kill [5%] of the incoming attackers Gangsters

      • Receive [0.1] bonus Defense per Safehouse owned

    • Raid

      • Players will earn [80%] of the selected player's earned $GREED if successful

      • Players also gain reputation based on the defender's reputation:

        • Def has >10x Rep: [40] reputation

        • Def has >5x Rep: [25] reputation

        • Def has >3x Rep: [15] reputation

        • Def has >2x Rep: [10] reputation

        • Def has >1x Rep: [5] reputation

        • Def has <1 Rep: [0] reputation

      • Successful Raid = Total Raid Units (including from other players) > Total Defense

      • If multiple players attack the same player and are successful, they will share in the rewards in proportion to their contribution

  • Gang Wars resolve automatically once every [12] hours

Claim

  • $GREED earned from Gangsters has to be claimed before they can be spent

  • Claiming has a [180 min] cooldown

Leaderboard

  • Trading of $GREED will be taxed, and [3%] of buy and sell taxes will go to Ranking and Reputation leaderboards

    • Ranking Leaderboard: Rewarded to the Top [20%] of players

    • Reputation Leaderboard: Rewarded to all players based on their 'scaled' reputation.

      • Reputation rewards are scaled to avoid top players winning majority of reputation and rank rewards, based on: reputation ^ (1/[1.5])

      • Can be cashed out at any time for a [15%] early retirement tax

Daily Spin

  • Players can risk $GREED to win $GREED and Safehouses by spinning the wheel

  • Cost per spin and $GREED rewards both increase based on reputation

  • Players get 1 spin every [2] hours up to a maximum of [10]

Hold to Earn

  • Players can earn xGREED by holding $GREED

  • Earn [10%] of your $GREED balance as xGREED each day

Uncharted Rewards

  • Uncharted Foundation has partnered up with Gangster Arena to giveaway $U rewards.

  • Earn U points based on your reputation

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