# Vision

## #1 Idle Strategy Game of Risk and Reward&#x20;

Play as a mob boss and expand your gang. Earn passive rewards and climb the leaderboards. Battle it out in PVP mind games, both in gang wars and out in the marketplace. Risk it all for the grand prizes which get paid out at the end of each season.&#x20;

Just as DeFi reinvented finance, we are reinventing gaming.

Play now: [www.gangsterarena.com](https://www.gangsterarena.com)&#x20;

Developed and published by [Uncharted](https://wiki.gangsterarena.com/www.uncharted.gg), the gamification layer of crypto.&#x20;

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FOcHeW3I0RfSxXc7CCqv9%2Fimage.png?alt=media&amp;token=4c88297b-3d4c-45f5-90c6-11f1ab984ed8" alt=""><figcaption></figcaption></figure>


# Roadmap

Gangster Arena is the first game from Uncharted Game Studio, and is designed to onboard players into games of risk and reward that are not possible without blockchain.&#x20;

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FtiUeYsfZK6q8Hb9hFe0G%2Fimage.png?alt=media&amp;token=f03b5255-e8ff-4a15-be1c-eb3474c0fa91" alt=""><figcaption></figcaption></figure>

Gangster Arena operates on a unique seasonal model, which gives keeps the game exciting for new players and veterans alike. $GOLD is the token that powers the Gangster Arena economy.&#x20;

## **Roadmap**&#x20;

In order to deliver a great player experience we plan to build Gangster Arena in phases based on feedback from the community.&#x20;

* [x] Phase 1 (April 2024): Launch and test game loop in a closed economy&#x20;
* [x] Phase 2 (June 2024): Introduce $GOLD, which becomes deflationary in future seasons
* [x] Phase 3 (July 2024): Introduce **Crews**. Play as a team - win together or lose together.&#x20;
* [x] Phase 4 (August 2024): Introducing 2 new ways to play: **Auction House** and **Raid Score**
* [x] Phase 5: (Sep 2024): Add **Thugs** to introduce way more players to the city of GOLD.
* [x] Phase 6: (Oct 2024): Add **Augments** to introduce variety to each season
* [x] Phase 7: (Dec 2024) Rework raids into **stash** to make gangw ars more fun
* [ ] Phase 8: Rotating leaderboards, making each season unique and fresh
* [ ] Phase 9: Crews v2 !??
* [ ] *More to come*

{% hint style="danger" %}
Gangster Arena roadmap is subject to change. Don't risk anything you aren't willing to lose.&#x20;
{% endhint %}


# Gameplay


# Summary

**Goal**

Just like the game of crypto, you're goal is to outplay other mobsters in idle game theory and strategic warfare in order to grows your bags. Think low time commitment and high-stakes degen gameplay.&#x20;

**Gameplay**

Gangster Arena is an idle tycoon game that is all about economic efficiency and trade-offs. Start with Gangsters - a jack of all trades that will help you earn xGOLD and go on gang wars. From there, you must decide whether to buy goons to farm more resources, buy safehouses to grow in reputation, buy some pistols & shields to dominate in gang wars, or simply try to cash out in the auction house.

Prize pool will grow every time players spend - just like buy-ins in a poker tournament. Top ranking players at the end of the season will win a share of rewards.&#x20;

**Strategy**

Game theory is king, which is what makes the game fun and interesting. Will you snipe rewards by blind bidding in the auction house? Will you build a massive gang to win reputation rewards? Or will you dominate in gang wars to win raid rewards?

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F91txHzPQGpakAOT70il9%2FScreens.png?alt=media&amp;token=1336aba0-30ed-4c9a-9257-d050fa5298a4" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Gangster Arena is seasonal. Everything EXCEPT for $GOLD will not carry over between seasons, ensuring players have new opportunities to compete for rewards.&#x20;
{% endhint %}


# Game Features

## Gameplay Features

<table><thead><tr><th width="147">Feature</th><th width="150">Image</th><th>Description</th></tr></thead><tbody><tr><td><strong>Gangster</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FyfvL3j7oZ0fZb2RCISEu%2FGangster_Money.png?alt=media&amp;token=7e93e0b3-8edf-4462-b283-c432087fee82" alt="" data-size="original"></td><td><p>Most well rounded mobster in Gangster Arena. Great starting unit. </p><p></p><p>Will give you passive xGOLD generation, lets you fight in gang wars, and gives some reputation. <br><br>Like most things in the game, the price of Gangsters will fluctuate based on how many players buy them. </p></td></tr><tr><td><strong>Goon</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FpiEOsmpWa4NY8gYX1ryh%2FProperty%201%3DFront.png?alt=media&amp;token=1dd1da24-1cec-4cfb-9b99-89ba9854f490" alt="" data-size="original"></td><td><p>Gangsters have sidekicks called Goons. </p><p></p><p>They passively farm a lot of xGOLD, but that's about it. </p></td></tr><tr><td><strong>Thugs</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FfmSQxrlqt0r0F3Y00TGD%2Fimage.png?alt=media&amp;token=161d6a62-08a0-4f39-970e-17020aa6beb2" alt="" data-size="original"></td><td>Bottom of the pecking order. But free to start! <br><br>Automatically generates $POOR, which is used in the auction house. </td></tr><tr><td><strong>Safehouse</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F5EWdApJmTKv8fLALkA8o%2F1_Old_Shack_01.png?alt=media&amp;token=136cc306-bd2a-4594-8f11-2b101e5ccf16" alt="" data-size="original"></td><td><p>Every gang needs a good base. </p><p></p><p>Buying safehouses is how you stack reputation, which is needed to win reputation rank rewards. </p></td></tr><tr><td><strong>$GOLD</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FxcqYwK7Fs2Fo7pEP7xfE%2Fimage.png?alt=media&amp;token=74818a4e-79db-40b6-abd2-075147fbe661" alt="" data-size="original"></td><td><p>$GOLD is a deflationary, ERC20 token used to play the game. </p><p></p><p>Think of $GOLD as a poker tournament buy-in. Most of it goes to player rewards and part of it gets burned. </p></td></tr><tr><td><strong>xGOLD</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F7Z8dFQMHGUF5j8sKYq8C%2Fimage.png?alt=media&amp;token=ff4e1a68-928b-43f7-a26f-5e4e038b8ef4" alt="" data-size="original"></td><td>xGOLD is an offchain currency generated by units.</td></tr><tr><td><strong>POOR</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FGEGWaUkApM9IAOoKLkai%2Fimage.png?alt=media&amp;token=1707dd51-ef14-4c4b-9191-429c7c171801" alt="" data-size="original"></td><td>POOR is an non-tradable currency used to buy thugs or bid for rewards in the auction house. </td></tr><tr><td><strong>Claim</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F9ivHCtz5TWcMLztXsdFT%2FGroup%2046.png?alt=media&amp;token=f8f6b9a5-116a-475b-8a4f-785ed36c21d4" alt="" data-size="original"></td><td>xGOLD earned from Gangsters and gang wars has to be claimed before they can be spent.</td></tr><tr><td><strong>Gang Wars</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FXEkXb06aDAsXuxMzN50v%2Fimage.png?alt=media&amp;token=c115bf26-0bd8-47c8-b711-e044aa35139c" alt="" data-size="original"></td><td><p>Gang wars occur twice a day and is a game-theory based mini-game to progress in the game</p><p></p><p>Players must strategically deploy their gangsters:</p><ul><li>Earn: Generate bonus xGOLD</li><li>Defend: Stop incoming attackers</li><li>Attack: Steal xGOLD and raid points</li></ul><p>Raid points stolen depends on your size and contribution. </p><p></p><p>Gangs with more raid power can get more rewards but also take on bigger risk.</p></td></tr><tr><td><strong>Pistols &#x26; Shields</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FL09CxGEC1TiD2lOt6VG6%2Fimage.png?alt=media&amp;token=98e165dd-9393-4847-8a29-11f90031a8a3" alt="" data-size="original"></td><td><p>Sometimes the thug life is about stealing bags, not getting them yourself. </p><p></p><p>Players may buy pistols and shields to increase their attack and defence in the next gang war</p></td></tr><tr><td><strong>Augments</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2Fg22OBf7RSgQJ8PWQQfGm%2Fimage.png?alt=media&amp;token=dde35f0d-c15b-413d-8ae7-d2e453e6e552" alt="" data-size="original"></td><td><p>Pay $GOLD and receive a random power boost from a selection of three Augment choices! </p><p></p><p>Re-roll the selection up to 10 times to ensure you find the one that best suits your strategic needs</p></td></tr><tr><td><strong>Auction House</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F3f00ElGEwnhzczbJFNnP%2Fimage.png?alt=media&amp;token=dda97f5e-b1b2-4a76-a091-b13eefa4c080" alt="" data-size="original"></td><td><p>Players can spend xGOLD to win $GOLD by playing a blind auction bidding mini game.</p><p></p><p>Bids are non-refundable and the largest ones win. Get ready for some mind-games! </p></td></tr><tr><td><strong>Daily Spin</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F7fqbbVXAH7DUIt5dzHN4%2Fimage.png?alt=media&amp;token=35211f24-336c-4a7c-b697-b550faf95d1f" alt="" data-size="original"></td><td><p>Sometimes you aren't sure what to do. If so, you can always spin to win. </p><p></p><p>Spinning costs $GOLD and can result in some major payouts. </p><p></p><p>Best of luck ser. </p></td></tr><tr><td><strong>Reputation Score</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FT8YiBnXRBer4TpoOEBvE%2FSign.png?alt=media&amp;token=8e914846-f7e1-419f-9d0d-2ce1eb0aab66" alt="" data-size="original"></td><td>Reputation measures the size of your gang and determines end of season reputation rewards </td></tr><tr><td><strong>Stash</strong></td><td></td><td>Each player has a Stash of rewards that can get stolen or grow each gang war</td></tr><tr><td><strong>Game-end timer</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FMZ18hdLtBPQLxW48sbic%2FGroup%2044.png?alt=media&amp;token=6940a6c6-2468-4735-8a80-634a185d897f" alt="" data-size="original"></td><td>The game ends when the timer reaches 0, after which everything but $GOLD is wiped</td></tr><tr><td><strong>Leaderboard Rewards</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FrCJ8cKC1Z6E7XFfwWFzs%2Fimage.png?alt=media&amp;token=58dd9081-3660-4791-aa5f-59f8cf6dffd1" alt="" data-size="original"></td><td><p>Top players ranked by reputation and raid points will earn a share of rewards. <br><br>Rewards typically include:</p><ul><li>$GOLD (from player spend) </li><li>ETH </li><li>$xU (from Uncharted foundation)</li><li>Blast Gold allocations</li></ul></td></tr><tr><td><strong>Uncharted Rewards</strong> </td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FSH1arW08drMfCzvWwlG6%2Fimage.png?alt=media&amp;token=faf86a27-9963-45db-9b30-d0da8ba4c86b" alt="" data-size="original"></td><td>Uncharted Foundation has partnered up with Gangster Arena to giveaway <a href="https://www.notion.so/unchartedgg/0c461d942f33455e8588c81ab1cd0057?v=b7175561f39a4303b90549bf551be664">$U rewards</a>. </td></tr><tr><td><strong>Referrals</strong></td><td><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FjltPfcRBdott0QgSBfUC%2Fimage.png?alt=media&amp;token=b7b48e7b-774f-4602-837d-f9026eabb0e0" alt="" data-size="original"></td><td>Refer friends to give them a discount on $GOLD spent, and also get part of what they spend</td></tr></tbody></table>

For all the details around game numbers and formulas visit [Detailed Numbers](/help/detailed-numbers)&#x20;


# Launch Mechanics

## Lucky Gangster Presale

For Season 7 there will be a Gangster NFT presale. The purpose of the presale is to give an opportunity for new players to join the game and to build up a prize pool. ETH spent will go to the prize pool.

* Start: 11am Friday 13th Dec Nov (SGP time)&#x20;
* End: 11am Monday 16th Nov (SGP time)
* Duration: 72 hours
* Whitelist Price: FREE (available to top 100 reputation and raid pt ranks in season 6 + 7)
* Whitelist Supply: 400 (3 each, first come first serve)
* Public Price: 0.001 ETH = 1 Lucky Gangster Mint
* Public Supply: Uncapped

Each mint always guarantees 1 Gangster, but a few lucky ones can end up with an entire crew (up to +99 additional Gangsters). Are you feeling lucky?&#x20;

| Probability | # gangsters |
| ----------- | ----------- |
| 0.1%        | 100         |
| 0.9%        | 25          |
| 3.0%        | 10          |
| 10.0%       | 5           |
| 25.0%       | 3           |
| 61.0%       | 1           |

{% hint style="warning" %}
Players should decide whether to buy in the presale for a fixed ETH price or wait for the game launch which has variable pricing. The presale may or may not be cheaper.
{% endhint %}

***

## Variable Dutch Auction

In Gangster Arena, the cost of game assets is based on the number of purchases in the season. This allows the very first buyer to get an unfair advantage by buying units at a very low price.

To address this issue, we have decided to gamify the launch with a **Variable Dutch Auction**, where the minimum price of units will slowly decrease during the first 24 hours of launch.&#x20;

* More fair, as there is no major advantage for being the first one to login
* More strategic, as players have to decide *when* is the right time to buy?&#x20;

<table><thead><tr><th width="152">Unit</th><th width="255">Starting Price</th><th>End Price*</th></tr></thead><tbody><tr><td>Gangsters</td><td>15,000 $GOLD</td><td>1000 $GOLD</td></tr><tr><td>Safehouses</td><td>5,000 XGOLD</td><td>0 XGOLD</td></tr><tr><td>Goons</td><td>7,500 $GOLD / XGOLD</td><td>0 $GOLD / XGOLD</td></tr></tbody></table>

\*Assumes no player purchases. If players buy, price will go back up based on average purchases in the season (see pricing formula in [game details](/gameplay/game-features))

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FOJWaSTfXRgzEOoTw7nww%2Fimage.png?alt=media&amp;token=907f1369-f872-4d4c-8a0f-7f58d2646fd6" alt=""><figcaption></figcaption></figure>

Players still need a minimum of 5 Gangsters to participate in gang wars.&#x20;


# Tips & Strategy

Gangster Arena is all about game theory, meaning the optimal strategy depends on what you think other players will do. Being efficient is more important that spending a lot.&#x20;

It has been designed to give busy degens simple ways to play and come out ahead. For example:

* Play in PVP mind games in gang wars to get rewards&#x20;
* Farm XGOLD to build up an economy to win late game
* Stack safehouses early to gain reputation while its cheap
* Min-max your gang progression by buying or levelling
* Bid in the auction house to win $GOLD
* Managing your pistols and shields to maximise raid points

You get the idea...


# Tokenomics


# $GOLD

{% hint style="info" %}
$GOLD is a utility token for Gangster Arena. Supply is **capped** and token is **deflationary.**&#x20;
{% endhint %}

## $GOLD Tokenomics

$GOLD is an ERC-20 token which is the in-game currency for Gangster Arena 2

**Supply**:

* 80% was distributed to players via in-game earnings or initial airdrop in season 2\*
* 20% was minted future community rewards&#x20;

**Utilities**:

* Spend $GOLD to play Gangster Arena (buy units, join crews, etc)

**Fees**

* There is a 5% buy and sell fee&#x20;
* 1% goes to the liquidity pool, 2% to leaderboard rewards and 2% to treasury

\*Excluding a small initial amount used to add liquidity to a DEX

Official Contract (on Blast):&#x20;

* <https://blastscan.io/address/0xFf76CA0B2006183ABeB22ccb56740083a68767Ed>

$GOLD token

* <https://dexscreener.com/blast/0x5cfd0c2f2ecda7d4d0475928ce2a83448f66e89c>

{% hint style="warning" %}
$GOLD does not constitute an investment. Gangster Arena Foundation does not provide any guarantees about the future value or performance of the token, and the value of the token may fluctuate significantly.&#x20;
{% endhint %}

***

## xGOLD

xGOLD is a non-tradable currency used to play Gangster Arena.


# Blast and U Rewards

As a bonus for playing Gangster Arena, players will receive the following

* 100% of Blast Points allocation from Blast L2
* 100% of Blast Gold allocation from Blast L2
* U Points to receive $xU rewards from Uncharted Foundation

Reward criteria will vary per season.

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2Fvsrfxdyy4bnZyIyybWXm%2FGangster%20Arena_Splash%20Art_16_9_Edited.png?alt=media&amp;token=bd35ae73-ff0e-4ea8-b63c-fd41333f8d38" alt=""><figcaption></figcaption></figure>


# Change Log


# New Season: Stash

## **Welcome to Season 8!**

Eight seasons of fun. Lets run it back.

This season we have focused on reworking the raid system. This should add fresh strategies into the game and help solve issues around win trading.&#x20;

This season will last for 12 days with midseason rewards after 5 days.

***

## **Rewards**&#x20;

We have committed 1 ETH + 0.1% $xU + 44,775 Blast Gold.

In addition, the prize pool will grow whenever players spend:

* 100% of ETH spent in Gangster presale
* 90% of $GOLD spend to player rewards (remaining 10% burned)

**Blast Gold Distribution**

<table><thead><tr><th width="150">Allocation</th><th width="156">Prize Pool</th><th>Explanation</th></tr></thead><tbody><tr><td>Thugs Auction House</td><td>12,000</td><td><p>Players can spend POOR to bid for Gold in the auction house</p><ul><li>100 pouches of 5 gold</li><li>25 pouches of 20 gold</li></ul></td></tr><tr><td>Leaderboard Snapshot</td><td>32,775</td><td><p>Players receive Gold proportional to their reputation at the end of the midseason and season leaderboards:</p><ul><li>Midseason: 11,471</li><li>End Season: 21,304</li></ul><p>Buy Gangsters and Safehouses to gain reputation.</p></td></tr></tbody></table>

***

## Raid for Stash

Raid points have been removed from the game.&#x20;

Each player will now have a **stash**. 50% of ETH spent in the presale + 35% of $GOLD spent in-game will go to their stash. Players can attack others in raids to steal their stash, which gets paid out at the end of the season.

**How it works:**

* Successful attacks or defences will steal up to 15% of the opposing players stash&#x20;
* Amount stolen is based on each players attack contribution and stash values. In general - bigger risk means bigger reward.&#x20;
* Players who opt out (by using 0 gangsters in gang wars) will lose a max of 5% of their stash&#x20;

For **full details** please see the detailed wiki

{% hint style="danger" %}
**Important**: Since players may buy presale NFTs using a different wallet than the one they use to play the game, we will be assigning ETH from the presale to player stashes based on the **number of gangsters owned** by players \[12] hours after the season starts.\
\
**If you buy in the presale but do not transfer Gangsters to your game account in time you will&#x20;*****NOT*****&#x20;get ETH in your stash**
{% endhint %}

***

## $xU and Blast Gold

Previously, $xU and Blast Gold was distributed based on U points. With the removal of raid points we have also removed U points.&#x20;

Instead, Blast Gold and $xU will be distributed proportional to each players **reputation** at the midseason and end of season leaderboard.

***

## Eligibility for free Thugs & Gangsters

We like to reward past players, but have found some players abuse this to try to extract rewards. In addition, we have seen diminishing returns in terms of attracting new players onto the Blast ecosystem via the giveaway of Thugs.&#x20;

For this season we are reducing the accessibility of free-to-play and focused on rewarding past players more.&#x20;

**Only the top 100 ranked players in Season 6 & 7 will receive free Thugs and free Gangster WLs.**&#x20;

***

## Balance Changes

* Changed cost of pistols and shields to a flat amount of 300 xGOLD rather than scaling
* Increased max spend on pistols and shields from 150% of daily earning to 200% of daily earning
* Reduced xGOLD claim cooldown to 6 hours
* Increased xGOLD earn multiplier augment: 1.2x / 1.3x / 1.5x / 1.8x
* Increased Goon augment: 6 / 12 / 30 / 60

***

That's it for now! We hope you enjoy the changes this season.


# New Season: Rush

## **Welcome to Season 7!**

Season 7 of *Gangster Arena* brings refined balancing, new rewards, and increased accessibility to enhance your strategic experience. Based on feedback from Season 6, we’ve fine-tuned features like Augments, Raids, Units, and the Auction House, so players at every level can jump into competitive, rewarding gameplay. Let’s take a look at what’s new this season!

***

## **Rewards**&#x20;

We have committed 1 ETH + 0.1% $xU.

In addition, the prize pool will grow whenever players spend:

* 100% of ETH spent in Gangster presale
* 90% of $GOLD spend to player rewards (remaining 10% burned)

***

## Augments Update

Augments have been rebalanced to align with player feedback and usage patterns in Season 6, adding more depth to your choices:

* **Adjusted Bonuses**:
  * Reduced flat attack and defense bonus from 50/100/200/400 to 40/80/160/320.
  * Increased instant xGOLD rewards from 10/20/40/100k to 15/30/60/120k.
  * Increased Gangster bonuses from 2/4/10/20 to 3/6/15/30.
* **Reduced Reroll Costs**:
  * The first roll is now 20,000 $GOLD, with subsequent rerolls at just 10,000 $GOLD, making rerolls more accessible for all players.

***

## Raid Adjustments

We’ve made several changes to the raid mechanics to further balance competitive play and discourage exploitative tactics:

* **Increased Point Reduction**: The penalty for defeating players with negative raid points has been increased from -30% to -50% to discourage excessive farming of low-tier targets.
* **Defense Streak Modifier Reduced**: Defense streak multipliers are now 20%, down from 25%.
* **Failed Attacks No Longer Lose Gangsters**: Players no longer lose gangsters after a failed attack.
* **Minimum Raid Power**: Raid power now has a minimum threshold of 10% of raid points, reducing the effectiveness of opting out in the top ranks.
  * Formula: `raid_power = max(total_attack_power + total_defense_power + #_gangsters earning, [10%] * raid points)`

***

## Unit Balancing

This season, we’ve made adjustments to units and their costs to allow for more strategic price fluctuations:

* **Increased Daily $POOR from Thugs**: Thugs now generate 300 $POOR per day, up from 250.
* **Rebalanced Scaling Costs**: To introduce more price dips:
  * Power ratio increased from 2 to 2.5.
  * Target prices reduced for Goons and Safehouses from 2000 to 1500.
  * Gangster starting price dropped from 1000 to 0.

***

## Auction House Updates

We’ve revamped the Auction House to create a fairer and more rewarding system for all players:

* **Removed $GOLD Rewards for Thugs**: Due to sybil and multi-account exploitation, $GOLD rewards for thugs are now removed.
* **Enhanced F2P Rewards**: Added higher-value rewards to encourage free-to-play engagement:
  * **Horde of Gold**: 5 winners receive 50,000 xGOLD each.
  * **Gangster Bonus**: 10 winners receive 5 Gangsters each.

***

## Other Key Updates

* **Season Duration Reduced**: The season duration is now 11 days, with a 5-day midseason, to add more dynamic pacing.
* **Rank Rewards Tweaked**: Minor adjustments to rank rewards, reducing rewards for ranks 1-3 and increasing rewards for ranks 8-10 by 0.25%.
* **Revised Starter Pack**: Now available for a flat price of 0.01 ETH, with increased rewards to eliminate high prices from the Dutch auction format.
* **Lowered Starting Price for Dutch Auction**: The starting price for Gangsters in the Dutch auction has been reduced from 20,000 to 15,000 $GOLD.

***

Season 7 brings a fine-tuned experience with greater balance, increased accessibility, and better rewards. We can’t wait to see how you strategize and dominate the leaderboard. See you in *Gangster Arena*!


# New Season: Power Play

## **Introduction**

Welcome to the SIXTH season of Gangster Arena, the idle strategy game on Blast! We're thrilled to have you join us for this new chapter. Our team is passionate about how blockchain opens up fresh, innovative experiences for players, and Gangster Arena is our way of transforming the world of crypto into a high-stakes game of risk, reward, strategy, and game theory.

## **Rewards**&#x20;

Welcome to the one of the most rewarding games on Blast!

{% hint style="success" %}
We have committed 12.5m $GOLD, 0.15% $xU and 184k Blast Gold to rewards
{% endhint %}

In addition, the prize pool will grow whenever players spend:&#x20;

* 100% of ETH spent in Gangster presale
* 90% of $GOLD spend to player rewards (remaining 10% burned)
* 2% of $GOLD trading goes to reputation and raid rewards as ETH

**Blast Gold Distribution**

<table><thead><tr><th width="150">Allocation</th><th width="156">Prize Pool</th><th>Explanation</th></tr></thead><tbody><tr><td>Content</td><td>1000</td><td>200 gold will be distributed to 5 best X threads or content celebrating the launch of Season 6</td></tr><tr><td>Early Starter Bonus</td><td>6,000</td><td>First 300 players to claim thugs will receive 20 gold each</td></tr><tr><td>Thugs Auction House</td><td>31,500</td><td><p>Players can spend POOR to bid for Gold Rewards in the auction house</p><p></p><p>Available for 7 days (24 - 31 Oct)</p><ul><li>300 pouches of 5 gold</li><li>100 pouches of 15 gold</li><li>30 pouches of 50 gold</li></ul><p></p><p>This is a fair and free way for players to compete for gold, since the number of Thugs is capped </p></td></tr><tr><td>Top 100 bonus</td><td>30,000</td><td>Top 100 players in raids and reputation in midseason leaderboard will receive 150 gold each</td></tr><tr><td>Leaderboard Snapshot</td><td>116,086.99</td><td><p>Players receive Gold proportional to their U points in the leaderboard as at 31st October 11am GMT +8<br></p><p>Players earn U points by playing the game, so it’s a way for all players to receive gold.</p></td></tr></tbody></table>

## **Introducing Augments**

We believe the strategic depth of Gangster Arena keeps players engaged, but we’re always looking for ways to enhance the gameplay experience and introduce additional excitement to players. To achieve this, we're introducing the **Augments** feature, adding a new layer of decision-making, variance and excitement to the game without disrupting its core mechanics.

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F2Qdu54dN2BdJC75Ol7fp%2Fimage.png?alt=media&amp;token=78b3266b-cb76-4e00-86a3-743d36a359e0" alt=""><figcaption></figcaption></figure>

**How it works:**&#x20;

* Every gang war, the player will be able to choose one Augment from 3 randomly selected Augments choices after paying a cost of 25,000 $GOLD
* Players can spend 25,000 $GOLD to reroll their Augments up to 10 times&#x20;
* Augments offer a range of bonuses, from attack and defense multipliers to resource-boosting effects, making the game more dynamic

Please see [https://app.gitbook.com/o/t660cYlpAy1cD24MOSno/s/DgwKWJ0HClCjE4JkkI50/\~/changes/158/help/detailed-numbers](/help/detailed-numbers)for more details about Augments&#x20;

## **Raid Logic Changes**

In Season 5, we saw the emergence of win trading strategies which were not fun to play against. The root of the issues was that the cost of setting up optimal win trading scenarios was far too low and the rewards to the beneficiary were too high in all scenarios.

To tackle this problem, we have made the following changes:

1. **Cap Pistol and Shield Spending** to be at a maximum of \[**150]%** of daily xGOLD earning, limiting the ability to create large raid point swings.
2. **Introduce Multi-Attack Penalty (Rivalry Modifier)**: A **20% penalty** will be applied for every additional attack on the same player, reducing raid points gained after consecutive raids on the same target.
3. **Escalating Costs for Pistols/Shields**: Make pistols and shields more expensive with each purchase, discouraging players from using them excessively for guaranteed win trading.
4. **Reduced Raid Points for Low Point Targets**: A **30% reduction** in raid points will apply when attacking targets with negative raid points to discourage farming low-tier players with negative raid points.

We believe that the above changes will substantially reduces the incentives associated with win trading and make it much harder to pull off in practice.&#x20;

## **Other Key Changes**

* Increased reputation of safehouses
* Slightly shifting the rank rewards
* Removed Gangster levels&#x20;
* Bonus multiplier for gang wars set to a flat 20%
* Player rewards rebalanced from 33/33/33 Reputation / Raid / Auction house to 40/30/30
* Slightly rebalanced probabilities of daily spin rewards - overall EV remains the same

## **Testnet Changes**

* Changed cost of Augment roll and re-roll from 15k to 25k $GOLD
* Slightly rebalanced leaderboard rewards
* Rivalry now only counts successful attacks and not defence


# New Season: Thug Life

## **Introduction**

*I didn't choose the thug life, the thug life chose me.*&#x20;

Welcome to the FIFTH season of Gangster Arena - an idle strategy game on Blast. We're extremely excited to have you onboard this journey. Our team believes that blockchain enables net new experiences for players, and Gangster Arena is an attempt to turn the game of crypto into an actual high-stakes game of risk, reward, game theory, and strategy.&#x20;

If this is your first season, we highly recommend you read the wiki and come up with a strategy for the game. If you are returning, we thank you for your support and look forward to what you cook up!&#x20;

## **Rewards**

Welcome to the most rewarding game on Blast.&#x20;

{% hint style="success" %}
We have committed 12.5m $GREED, 2 ETH, 0.2% $xU and 43k Blast Gold to rewards (valued at **$50k+**)
{% endhint %}

In addition, the prize pool will grow whenever plays spend:&#x20;

* 100% of ETH spent in Gangster presale
* 90% of $GREED spend to player rewards (remaining 10% burned)
* 2% of $GREED trading goes to reputation and raid rewards as ETH

## **Blast Gold**

We have reworked our Blast Gold distribution approach following feedback from the community and discussions with Blast foundationn.&#x20;

<table data-header-hidden><thead><tr><th width="154">Allocation</th><th width="137">Prize Pool</th><th>Explanation</th></tr></thead><tbody><tr><td><strong>Allocation</strong></td><td><strong>Prize Pool</strong></td><td><strong>Explanation</strong></td></tr><tr><td>Early starter bonus</td><td>4,000</td><td>First 200 players to claim thugs will receive 20 gold each</td></tr><tr><td>Thugs Auction House</td><td>15,000</td><td><p>Players can spend POOR to bid for Gold Rewards in the auction house<br></p><p>Following rewards available for 5 days (25 - 30 Sep)</p><ul><li>250 pouches of 5 gold</li><li>50 pouches of 20 gold</li><li>15 pouches of 50 gold<br></li></ul><p>This is a fair and free way for players to compete for gold, since each player starts with the same max # thugs. </p></td></tr><tr><td>Midseason leaderboard</td><td>22,799</td><td><p>Players receive Gold proportional to their U points in the leaderboard as at 30th September noon UTC.<br></p><p>Only available for midseason due to the need to distribute Blast gold before October.  </p></td></tr><tr><td>Content</td><td>1000</td><td>200 gold will be distributed to 5 best X threads or content (voted on by community on 29th Sep)</td></tr></tbody></table>

## **Introducing Thugs**

We believe Gangster Arena is a novel game that is the perfect showcase of what a crypto game can look like. However, a major issue holding back our growth has been that its hard for new players to try the game.&#x20;

We are introducing thugs as a way to let people get a taste of the strategic, idle fun of Gangster Arena, without significantly affecting the core game mode.&#x20;

<div align="center"><figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2Fiyv1aVv9jHOcNacFvBXh%2Fimage.png?alt=media&amp;token=7b55183f-e5e4-4aab-b26b-9fba1e94b887" alt="" width="188"><figcaption></figcaption></figure></div>

**How it works:**

* Players can get 5 free Thugs for free upon login
* Players can link wallets that are part of partnered communities to claim additional Thugs (max 50)
* Receive 2x Thugs for sharing on X
* Thugs generate $POOR - used to buy more Thugs or bid for rewards

**Thug Rewards per Day**

| Prize          | # winners |
| -------------- | --------- |
| 5x Blast Gold  | 250       |
| 20x Blast Gold | 50        |
| 50x Blast Gold | 15        |
| 1K xGREED      | 200       |
| 5K xGREED      | 50        |
| 25K xGREED     | 10        |
| 10K GREED      | 50        |
| 1x Goon        | 200       |
| 1x Gangster    | 50        |

We are also introducing a "Beginners Bundle" so new players can spend 2.5K POOR and ETH to get Gangsters and Goons at a 20% discount (one-time only).&#x20;

## **Raid Improvements**

Last season we saw a lot of potential in raids but also a few issues, including:

* Lack of strategic flexibility (being locked into a "build")
* Smaller players don't have any counterplay vs bigger players
* "Stagnant" strategies (players attacking the same players)
* Negative points being a bad experience

We are making a number of changes so raids should be more strategic:

* Pistols & shields are now one-time use, so players can change strategies
* Players can "opt out" of raids by not deploying, which adds to strategy
* Players get 50% less points for attacking much smaller targets, to make attacks closer & more interesting
* Players will have defence streaks: lose 2+ wars and your gangsters get more alert and your defence will increase, win 2+ wars and your defence will go decrease
* Players will earn an increasing amount of "bonus" points each war, which should result in less players having negative points and escalating stakees during the season

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F8SVoYlMiTexNph96IyTa%2Fimage.png?alt=media&amp;token=0573c304-bbd3-4527-b0ba-3817cb4a8f1f" alt="" width="188"><figcaption></figcaption></figure>

## **Midseason Leaderboards**

We want to give players more opportunities to win and more strategic options.&#x20;

35% of rewards will go towards a midseason leaderboard which ends after 5 days. After this the leaderboards will reset and remaining rewards paid out at the end of the season.&#x20;

No units or earning will reset.&#x20;

Will you go hard for this or save for the end of season rewards?

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FrvBGQ1pCO5SwSX6yaUsJ%2Fimage.png?alt=media&amp;token=83f44cc5-fac7-4f18-8106-afef23c3a7a6" alt="" width="188"><figcaption></figcaption></figure>

## **Referrals**

We have a new referral system where players can give a 1% $GREED discount to friends and get 1% of what they spend.&#x20;

{% hint style="info" %}
Partner creators and communities can get a custom code that gives a **2.5% discount**. DM us if you have an audience you think would be interested in Gangster Arena. &#x20;
{% endhint %}

## **Other Key Changes**

* Changed daily spin to be unlimited spins for $GREED only
* Rebalanced Gangsters so they get more idle earning and less from gang wars
* Rebalanced rank rewards curve to be more "flat" in the top 15 ranks
* Reduced % xGREED stolen from attacks to make full earning more viable
* Removed ability to "steal" reputation
* Changed U points to only count raid score if it is positive
* Increased bag size of auction house $GREED rewards
* Changed referral program to be give 1%, get 1% of $GREED spent
* Added Discord, X and Wiki links


# New Season: Rampage

## **Introducing Gangster Arena 4: Rampage**

Crew wars was a interesting idea but needs work. We're back to individual rewards this season with a  goal of diversifying the gameplay to make the game more fun and unpredictable.

Super excited to introduce two major additions to the game:

1. **Auction House:** Blind auction bidding mini-game to convert xGREED to $GREED
2. **Raid Score**: Reputation isn't everything. Compete and earn based on your raiding prowess.

Gangster Arena 4 will last for 2 weeks.&#x20;

## **Rewards**

We will seed the starting prize pool to make it more rewarding for players

* 15m $GREED (\~5% of supply)
* 100% of ETH spent in Gangster presale
* 0.2% $xU (2M)
* 229k Blast Gold\*

In addition, prize pool will grow whenever players spend or trade $GREED

* 90% of $GREED spend to player rewards (remaining 10% burned)
  * 30% auction house
  * 30% reputation ranking
  * 30% raid score
* 2% of $GREED trading goes to reputation and raid rewards as ETH

{% hint style="info" %}
**\* Blast Gold** will be distributed as mid-season rewards based on a snapshot of U points as at **30th August midnight UTC**, due to requirements from Blast to distribute before Sep.&#x20;
{% endhint %}

## **Auction House**

We want to introduce a new way for players to earn $GREED during the season, while adhering to our  core pillar of game theory.&#x20;

**How it works:**

* 30% of all $GREED spent will go to auction house rewards
* Players can spend xGREED to make any number of non-refundable (and hidden) bids
* The highest bids will win $GREED prizes each day

Will you spend your precious xGREED to compete in the auction house?&#x20;

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FPdQtlsSwtWFrUsxOdpew%2Fimage.png?alt=media&amp;token=3374849f-e121-4aee-a2f9-8a8bcfce5462" alt="" width="375"><figcaption></figcaption></figure>

## **Raid Score**

We want to introduce a new goal for players that isn't just about reputation, so that there are more strategic trade-offs in the game.

**How it works:**

* 30% of all $GREED spent will go to Raid Rank rewards, which ranks players by **raid points**
* Players steal **Raid Points** for successful attacks and defences in gang wars (players may have negative raid points)
* The amount of raid points that a player can get is based on their total attack and defence, meaning bigger accounts can gain more points but also risk losing more.&#x20;
* Players can buy **Pistols** and **Shields** to boost their attack and defence. These items do not increase earning or reputation, but will help win gang wars.&#x20;

{% hint style="info" %}
Note: Raid scores are a novel system designed to make gang wars more fun & earning more strategic. We will closely monitor how it plays out in practice and if changes are needed.
{% endhint %}

## **Other Key Changes**

* Removed crews and crew ranking
* Removed gang war def bonus of safehouses and earning bonus of goons
* Reduced minimum number of gangsters for gang war to 5
* Added gang war filter for raid score
* Added new feature where winning a gang war also steals reputation
* Added individual reputation ranking
* Added gangster presale where ETH spent goes to prize pool
* Added raid score as increasing U points
* Changed contract logic so purchases can't be made at exact same time
* Changed daily spin rewards to include goons, pistols and shields


# New Season: Crew Wars

## **Introducing Gangster Arena: Crews**

Games are more fun with friends, and so far Gangster Arena hasn't incentivised team gameplay enough. Its time to change this with our first iteration of crews!&#x20;

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FbPNvSAGYB3LVgj2gvxvB%2Fimage.png?alt=media&amp;token=b41d5673-e9ef-44fb-aad0-0a72b8ca13e0" alt="" width="563"><figcaption></figcaption></figure>

## **How it works**

* Spend $GREED to join a crew (will cost more to join higher ranking crews)
* 100% of season rewards go to the crew, which will be split:
  * 5% to crew leader
  * Rest distributed to players proportional to their reputation contribution

## **Rewards**

Starting prize pool has an estimated value of over $100k:

* 4.5 ETH
* 10M $GREED\*
* 3M $xU (0.3% of total Uncharted token supply)
* 159k Blast Gold

The prize pool will also increase as more players play and spend:

* 3% of all $GREED trading will be added to ETH prize pool
* 50% of all $GREED spend will be added to $GREED prize pool

\*$GREED rewards will vest over 10 days after season end to reduce one-off liquidity pressure.&#x20;

**Rewards by Crew Rank**

<table><thead><tr><th width="213">Crew Rank</th><th>% Rewards</th></tr></thead><tbody><tr><td>1</td><td>24.0%</td></tr><tr><td>2</td><td>19.0%</td></tr><tr><td>3</td><td>15.0%</td></tr><tr><td>4</td><td>12.0%</td></tr><tr><td>5</td><td>10.0%</td></tr><tr><td>6</td><td>7.5%</td></tr><tr><td>7</td><td>5.0%</td></tr><tr><td>8</td><td>3.5%</td></tr><tr><td>9</td><td>2.5%</td></tr><tr><td>10</td><td>1.5%</td></tr></tbody></table>

## **Other Changes**

We've made a few other changes to the game to ensure it is more fun and fair. In addition, we have removed the key incentives to sybil or multiaccount.&#x20;

* Added ability to attack up to 3 players in gang wars
* Updated reputation gain for units so there is both a flat and daily component
* Updated pricing formula to be based on average seasonal purchases rather than last 12 hours
* Removed gangster & safehouse game timers to ensure season ends before next Blast distribution&#x20;
* Removed reputation gain from gang war
* Removed hold to earn
* Removed ability to buy safehouses with $GREED&#x20;
* Minor UI changes (animations, gang war, portfolio)
* Balance changes to game numbers

## Update Terms of Service

We have updated our terms of service to strictly prohibit playing or managing multiple accounts or using bots. This is because it offers an unfair advantage and simply isn't fun to play against.&#x20;

We reserve the right to remove rewards or ban users who break these terms.&#x20;


# Major Update: 19 June

### **Patch Notes Summary**

Gangster Arena is an experiment in cryptonomic gameplay. We always aim to adapt to player behaviour and feedback as our mission to make the game of crypto more fun and rewarding.

This patch aims to address two main problems:

* Small prize pool leading to insufficient incentive to invest $GREED into reputation&#x20;
* Players creating mass accounts to abuse gang war mechanics&#x20;

We have decided to make three high level changes in this patch:

1. Adding significant rewards in the form of $U, which will be the Uncharted ecosystem token
2. Disincentivising multi-accounting and transferring of gangsters via incentives & X verification
3. Minor balance changes to disincentivise multi-accounting & make the game more idle

### **Introducing Uncharted & $U**

Uncharted is building crypto's gamification layer, backed by Shima and Spartan. Our mission is to make the game of crypto more fun and rewarding. Gangster Arena is the first title from Uncharted Studio, and the long-term vision is to have a large suite of games, 3rd party publishing & more.&#x20;

$U will be the universal token that powers the Uncharted ecosystem. Players will now be able to exclusively earn xU in Gangster Arena 2, which can be converted 1:1 after TGE later this year.&#x20;

{% hint style="success" %}
Uncharted Foundation has committed 1% of $U as ranking and U point rewards in Gangster Arena
{% endhint %}

### **Patch Notes**&#x20;

1. **Rewards Increase**&#x20;

In order to incentivise more players to compete we are introducing 3 leaderboard changes:

* Top 100 players will earn a share of 0.5% xU based on their ranking.
* All players will earn a share of 0.5% xU based on U points.
* Reputation leaderboard removed and ETH rewards will go to rank rewards

**Breakdown of xU for top 100 ranked players (by reputation)**

<table><thead><tr><th width="125">Rank</th><th width="110">% xU</th><th width="106"># People</th><th width="126">Total xU</th><th>% of Total xU Supply</th></tr></thead><tbody><tr><td>1st</td><td>20.00%</td><td>1</td><td>1,000,000</td><td>0.100%</td></tr><tr><td>2nd</td><td>15.00%</td><td>1</td><td>750,000</td><td>0.075%</td></tr><tr><td>3rd</td><td>11.00%</td><td>1</td><td>550,000</td><td>0.055%</td></tr><tr><td>4th</td><td>8.00%</td><td>1</td><td>400,000</td><td>0.040%</td></tr><tr><td>5th</td><td>6.00%</td><td>1</td><td>300,000</td><td>0.030%</td></tr><tr><td>6th</td><td>5.00%</td><td>1</td><td>250,000</td><td>0.025%</td></tr><tr><td>7th</td><td>4.00%</td><td>1</td><td>200,000</td><td>0.020%</td></tr><tr><td>8th</td><td>3.00%</td><td>1</td><td>150,000</td><td>0.015%</td></tr><tr><td>9th</td><td>2.00%</td><td>1</td><td>100,000</td><td>0.010%</td></tr><tr><td>10th</td><td>1.40%</td><td>1</td><td>70,000</td><td>0.007%</td></tr><tr><td>11-15</td><td>1.10%</td><td>5</td><td>55,000</td><td>0.006%</td></tr><tr><td>16-20</td><td>0.90%</td><td>5</td><td>45,000</td><td>0.005%</td></tr><tr><td>21-25</td><td>0.60%</td><td>5</td><td>30,000</td><td>0.003%</td></tr><tr><td>26-30</td><td>0.40%</td><td>5</td><td>20,000</td><td>0.002%</td></tr><tr><td>31-35</td><td>0.30%</td><td>5</td><td>15,000</td><td>0.002%</td></tr><tr><td>36-40</td><td>0.20%</td><td>5</td><td>10,000</td><td>0.001%</td></tr><tr><td>41-50</td><td>0.15%</td><td>10</td><td>7,500</td><td>0.001%</td></tr><tr><td>51-60</td><td>0.13%</td><td>10</td><td>6,500</td><td>0.001%</td></tr><tr><td>61-75</td><td>0.12%</td><td>15</td><td>6,000</td><td>0.001%</td></tr><tr><td>76-100</td><td>0.10%</td><td>25</td><td>5,000</td><td>0.001%</td></tr><tr><td>Total</td><td>100.00%</td><td>100</td><td>5,000,000</td><td>0.500%</td></tr></tbody></table>

**How players can earn U points**

* Gain reputation (Each reputation gives 4 U points per day, calculated per second).
* Hold $GREED (Each $GREED gives 0.02 U points per day, calculated per second).

&#x20;Note any U points earned *outside* of Gangster Arena 2 do not count towards the score.&#x20;

2. **Gang Wars**

A few changes have been made to gang wars to make it easier to find targets and disincentivise transferring gangsters to accounts. I

* Players must be connected to X to receive rewards from gang wars
* Gangsters can no longer receive gang war earnings for 12 hours after staking
* $GREED rewards from gang wars will automatically be added to the players "claim"-able balance over 10 hours rather than distributed all at once (10% per hour).
* Players can now sort gang war targets by last defence and last earning.

3. **Balance Changes**

Biggest change here is reducing the disadvantage of having 1 big account by making removing the safehouse levelling cost.&#x20;

* Cost to upgrade safehouse level set to 0.
* Any player who spent XGREED to upgrade their safehouse level has been refunded.
* Claim cooldown has increased from 3 to 10 hours.&#x20;
* Time increase for buying gangsters reduced from 60 to 30 seconds.


# Official Links

* 📱Game: [www.gangsterarena.com ](http://gangsterarena.com/)
* 🐦Twitter: <https:/twitter.com/gangsterarena>
* [💬](https://emojiterra.com/speech-balloon/) Discord: [https://discord.gg/gbxeUmWXns](<https://discord.gg/gbxeUmWXns&#xA;>)
* 🔗 Linktree: <https://linktr.ee/gangsterarena>
* 🌊 Opensea NFTs:&#x20;
* 💰Fenix: \
  <https://www.fenixfinance.io/trade/swap>&#x20;
* $GOLD Contract (on Blast): <https://blastscan.io/address/0xFf76CA0B2006183ABeB22ccb56740083a68767Ed>

For Blast Gold verification:

* Points operator address: 0x327f51b01B1caE97bCe6e6a8bf878C3106E4286b
* Smart contract address: <https://blastscan.io/address/0xbb9901975c3a805f4a39ECB133d39E53bbf23dE7>

Old Contracts (DO NOT INTERACT)

* Season 3 Game Contract (on Blast): <https://blastscan.io/address/0x1f06467e9046acFF001270A9bf38c7c289ff0e4e>
* Season 2 Game Contracts (on Blast): <https://blastscan.io/address/0x7FCB51ef936BaCe193b81478F9D17c8d91F94A2F>

{% hint style="info" %}
Gangster Arena is powered by Blast L2. Make sure you are connected to the right network.
{% endhint %}


# Help

<table><thead><tr><th width="351">Guides</th><th>Page </th></tr></thead><tbody><tr><td>How to install Gangster Arena</td><td><a data-mention href="broken://pages/LTOIhCa4DSKR3Dv7XG4o">Broken link</a></td></tr><tr><td>How to Deposit ETH, $FIAT or NFTs</td><td><a data-mention href="/help/deposit">Deposit</a></td></tr><tr><td>How to withdraw ETH, $FIAT or NFTs</td><td><a data-mention href="/help/withdrawals">Withdrawals</a></td></tr><tr><td>Help Center</td><td><a data-mention href="/help/faq">FAQ</a></td></tr><tr><td>Troubleshoot</td><td></td></tr></tbody></table>


# Detailed Numbers

{% hint style="danger" %}
While we strive to avoid mid-season changes, the game balance is still subject to change if necessary.&#x20;
{% endhint %}

For the theory crafters & spreadsheet nerds, this section is for you.&#x20;

### Gangsters

* Earn **\[1000]** xGOLD per day (plus more from gang wars)
* Gain **\[0]** Reputation plus **\[1]** per day
* Costs $GOLD, and price fluctuates based on avg seasonal player demand:
  * *Price = AvgDailyPurchase^**\[2.5]** / TargetDailyPurchases^\[**2.5]** \* TargetPrice + Starting Price*
    * StartingPrice = **\[0]**
    * TargetPurchases = **\[1500]**
    * TargetPrice = **\[5000]**

### Goons

* Earn **\[500]** xGOLD per day&#x20;
* Gives **\[0]** reputation
* Costs $GOLD or xGOLD, and price fluctuates based on avg seasonal player demand:
  * *Price = AvgDailyPurchase^**\[2.5]** / TargetDailyPurchases^\[**2.5]** \* TargetPrice + Starting Price*
    * StartingPrice = **\[0]**
    * TargetDailyPurchases = **\[2000]**
    * TargetPrice = **\[1500]**

### Safehouses

* Worth **\[8]** reputation plus **\[1]** per day
* Costs xGOLD, and price fluctuates based on avg seasonal player demand:
  * *Price = AvgDailyPurchase^**\[2.5]** / TargetDailyPurchases^\[**2.5]** \* TargetPrice + Starting Price*
    * StartingPrice = **\[0]**
    * TargetDailyPurchases = **\[2000]**
    * TargetPrice = **\[1500]**

### Pistols & Shields

* Cost per pistol / shield = \[**300]**
* Pistols give **\[1]** attack power for next gang war (split equally between Gangsters that attack)
* Shields give **\[1]** defence power for next gang war (applies regardless of Gangster deployment)
* Players can spend up to maximum of **\[200]%** of their daily xGOLD earnings on pistols and shields

### Thugs

* Costs \[**1000**] POOR
* Generates \[**300**] POOR per day (no claim needed)

### Stash

{% hint style="danger" %}
Make sure to deposit gangsters to your game account **before or during the first 12 hours** of the season, otherwise you will NOT receive ETH in your starting stash.&#x20;
{% endhint %}

* \[50%] of ETH spent in presale and \[35%] of xGOLD spent in game will go to player stash
* ETH in presale will be divided proportional to gangsters owned by players 12 hours after season starts
* Players can steal other players stash by successfully winning gang wars (see below)

### Gang Wars

* Players must deploy Gangsters between Earn, Defend or Attack (default is Earn)
  * Earn: Receive **\[500]** xGOLD per Gangster&#x20;
  * Defend: Add **\[1]** to defence power
  * Attack: Attack a player with **\[1]** attack power
* Successful attacks will steal rewards:
  * Steal up to **\[60%]** of defenders xGOLD that they would have earned during that gang war
  * Steal up to **\[15%]** of the defenders **stash**&#x20;
* "Success" happens if Total Attack Power (from all players) > Total Defence Power
  * Note: Multiple attackers will share rewards proportional to contribution
* Gang Wars resolve once every **\[12]** hours&#x20;
* Players must be connected to X and have **\[5]** Gangsters to participate in gang wars

Formulas for Gang Wars

* `total_attack_power` = (`#_gangsters` + `#_pistols` + `attack_augment)` \* `attack_augment_multiplier` sent by all players
* `total_defence_power` = (`#_gangsters` + `#_shields` + `defence_augment)` \* `defence_augment_multiplier`&#x20;
* if `total_attack_power` > `total_defence_power` then win war, otherwise lose

Formula for Stash

* stash stolen = \[`stash_at_risk`] \* min(`defence_stash`, `weighted_avg_attacker_stash`) \* \[`opt_out_modifier`] \* `%_attack_contribution`
  * `stash_at_risk` = \[15%]
  * `opt_out_modifier` = \[33%] if and ONLY IF a player has 0 raid power
  * `weighted_avg_attacker_stash` = sum of (`% of total attack` \* `stash`) for all attackers&#x20;
  * `%_attack_contribution` = `your_attack` / `total_attack` of all attackers

{% hint style="info" %}
**Example Gang War & Stash**

**Players:**

* A: 100 Attack / 100 Defence / Stash of 0.8 ETH
* B: 10 Attack / 0 Defence / Stash of 0.3 ETH
* C: 200 Attack / 50 Defence / Stash of 0.1 ETH
* D: 0 Attack / 0 Defence / 0 Earn / Stash of 0.5 ETH<br>

**Scenario 1: Player B + C attack Player A and&#x20;*****win***

* Weighted Avg attacker stash = 10/210\*0.3 + 200/210\*0.1 = 0.1095
* Stash stolen by B = 0.15 \* min(0.8, 0.1095) \* 10 / 210 = 0.0007 won
* Stash stolen by C = 0.15 \* min(0.8, 0.1095) \* 200 / 210 = 0.0156 won
* A loses \~0.0163

\
**Scenario 2: Player B attacks Player A and&#x20;*****loses***

* Stash lost by A = 0.15 \* min(0.8,0.3) = 0.045 lost

\
**Scenario 3: Player A attacks B and&#x20;*****wins***

* Stash stolen by A = 0.15 \* min(0.8,0.3) = 0.045 won

\
**Scenario 4: Player B attacks Player D (who opted out) and wins**

* Stash stolen by B = 0.15 \* min(0.3,0.5) \* 0.33 = 0.015 won

\
**Scenario 5: Player A attacks Players B, C, and D and win all 3**

* Stash stolen vs B = 0.15 \* min(0.8, 0.3) = 0.045
* Stash stolen vs C = 0.15 \* min(0.8, 0.1) = 0.015
* Stash stolen vs D = 0.15 \* min(0.8,0.5) \* 0.33 = 0.025
* Total = 0.085

{% endhint %}

### Auction House

* Players can spend xGOLD to win $GOLD by playing a blind bidding game every **\[24]** hrs
* \[**30%**] of all $GOLD spend goes into auction house rewards, which is divided equally into auction house rewards over the next \[5] days:
  * \[**250**] players can win Pouch of Greed
  * \[**100**] players can win Bag of Greed
  * \[**25**] players can win Stash of Greed
  * \[**5]** players can win Hoard of Greed
* Players make non-refundable bids with xGOLD and the highest bids win the prizes
* Players may also win Blast Gold in the auction house by bidding with POOR

### $xU

* Players can win $xU proportional to their reputation at the midseason and end of season snapshots

### Augments

* See below for the list of all possible Augment choices, their effects, and probability to appear
* Initial Rolls costs \[20k] $GOLD, with subsequent re-rolls costing \[10k] $GOLD

<table><thead><tr><th>Augment Name</th><th width="114">Effect</th><th width="199">Description</th><th width="123">Rarity</th><th>Probability</th></tr></thead><tbody><tr><td>Attack Multiplier</td><td>1.10x</td><td>Multiplies total attack power by the specified amount for the next gang war</td><td>Common</td><td>7.00%</td></tr><tr><td>Defence Multiplier</td><td>1.10x</td><td>Multiplies total defence power by the specified amount for the next gang war</td><td>Common</td><td>7.00%</td></tr><tr><td>Earn Multiplier*</td><td>1.20x</td><td>Multiplies total xGREED earnt by the specified amount for the next gang war</td><td>Common</td><td>7.00%</td></tr><tr><td>Attack bonus</td><td>+ 40</td><td>Adds the specified bonus amount to total attack for the next gang war</td><td>Common</td><td>7.00%</td></tr><tr><td>Defence Bonus</td><td>+ 40</td><td>Adds the specified bonus amount to total defence for the next gang war</td><td>Common</td><td>7.00%</td></tr><tr><td>Earn Bonus*</td><td>+ 20000</td><td>Adds the specified bonus amount to total xGOLD earnings for the next gang war</td><td>Common</td><td>7.00%</td></tr><tr><td>xGOLD bonus</td><td>+ 15000</td><td>Instantly gain the specified amount of xGOLD</td><td>Common</td><td>7.00%</td></tr><tr><td>Safehouse</td><td>+ 5</td><td>Instantly gain the specified amount of Safehouses</td><td>Common</td><td>7.00%</td></tr><tr><td>Goons</td><td>+ 6</td><td>Instantly gain the specified amount of Goons</td><td>Common</td><td>7.00%</td></tr><tr><td>Gangsters</td><td>+ 3</td><td>Instantly gain the specified amount of Gangsters</td><td>Common</td><td>7.00%</td></tr><tr><td>Attack Multiplier</td><td>1.20x</td><td>As above</td><td>Rare</td><td>1.50%</td></tr><tr><td>Defence Multiplier</td><td>1.20x</td><td>As above</td><td>Rare</td><td>1.50%</td></tr><tr><td>Earn Multiplier</td><td>1.30x</td><td>As above</td><td>Rare</td><td>1.50%</td></tr><tr><td>Attack bonus</td><td>+ 80</td><td>As above</td><td>Rare</td><td>1.50%</td></tr><tr><td>Defence Bonus</td><td>+ 80</td><td>As above</td><td>Rare</td><td>1.50%</td></tr><tr><td>Earn Bonus</td><td>+ 40000</td><td>As above</td><td>Rare</td><td>1.50%</td></tr><tr><td>xGOLD bonus</td><td>+ 30000</td><td>As above</td><td>Rare</td><td>1.50%</td></tr><tr><td>Safehouse</td><td>+ 10</td><td>As above</td><td>Rare</td><td>1.50%</td></tr><tr><td>Goons</td><td>+ 12</td><td>As above</td><td>Rare</td><td>1.50%</td></tr><tr><td>Gangsters</td><td>+ 6</td><td>As above</td><td>Rare</td><td>1.50%</td></tr><tr><td>Attack Multiplier</td><td>1.40x</td><td>As above</td><td>Epic</td><td>1.00%</td></tr><tr><td>Defence Multiplier</td><td>1.40x</td><td>As above</td><td>Epic</td><td>1.00%</td></tr><tr><td>Earn Multiplier</td><td>1.60x</td><td>As above</td><td>Epic</td><td>1.00%</td></tr><tr><td>Attack bonus</td><td>+ 160</td><td>As above</td><td>Epic</td><td>1.00%</td></tr><tr><td>Defence Bonus</td><td>+ 160</td><td>As above</td><td>Epic</td><td>1.00%</td></tr><tr><td>Earn Bonus</td><td>+ 80000</td><td>As above</td><td>Epic</td><td>1.00%</td></tr><tr><td>xGOLD bonus</td><td>+ 60000</td><td>As above</td><td>Epic</td><td>1.00%</td></tr><tr><td>Safehouse</td><td>+ 25</td><td>As above</td><td>Epic</td><td>1.00%</td></tr><tr><td>Goons</td><td>+ 30</td><td>As above</td><td>Epic</td><td>1.00%</td></tr><tr><td>Gangsters</td><td>+ 15</td><td>As above</td><td>Epic</td><td>1.00%</td></tr><tr><td>Attack Multiplier</td><td>1.60x</td><td>As above</td><td>Legendary</td><td>0.50%</td></tr><tr><td>Defence Multiplier</td><td>1.60x</td><td>As above</td><td>Legendary</td><td>0.50%</td></tr><tr><td>Earn Multiplier</td><td>1.80x</td><td>As above</td><td>Legendary</td><td>0.50%</td></tr><tr><td>Attack bonus</td><td>+ 320</td><td>As above</td><td>Legendary</td><td>0.50%</td></tr><tr><td>Defence Bonus</td><td>+ 320</td><td>As above</td><td>Legendary</td><td>0.50%</td></tr><tr><td>Earn Bonus</td><td>+ 200000</td><td>As above</td><td>Legendary</td><td>0.50%</td></tr><tr><td>xGOLD bonus</td><td>+ 120000</td><td>As above</td><td>Legendary</td><td>0.50%</td></tr><tr><td>Safehouse</td><td>+ 50</td><td>As above</td><td>Legendary</td><td>0.50%</td></tr><tr><td>Goons</td><td>+ 60</td><td>As above</td><td>Legendary</td><td>0.50%</td></tr><tr><td>Gangsters</td><td>+ 30</td><td>As above</td><td>Legendary</td><td>0.50%</td></tr><tr><td><strong>Total</strong></td><td></td><td></td><td></td><td><strong>100.00%</strong></td></tr></tbody></table>

### Spin to win

* Players can spin unlimited times
* Cost per spin is \[5000] and the house edge is \[2%]
* Potential Rewards

| Reward | Base Amount | Probability |
| ------ | ----------- | ----------- |
| $GOLD  | 2000        | 15%         |
| $GOLD  | 3000        | 20%         |
| $GOLD  | 4000        | 24%         |
| $GOLD  | 5000        | 20%         |
| $GOLD  | 6000        | 10.5%       |
| $GOLD  | 8000        | 6.5%        |
| $GOLD  | 10000       | 3%          |
| $GOLD  | 25000       | 0.7%        |
| $GOLD  | 50000       | 0.2%        |
| $GOLD  | 200000      | 0.07%       |
| $GOLD  | 500000      | 0.025%      |
| $GOLD  | 1000000     | 0.005%      |

### Leaderboards

Top 100 Reputation ranking and Raid score ranking players will receive a share of rewards

| Rankings | Total Reward percent |
| -------- | -------------------- |
| 1        | 11.75%               |
| 2        | 10.25%               |
| 3        | 9.25%                |
| 4        | 8.25%                |
| 5        | 7.50%                |
| 6        | 6.75%                |
| 7        | 5.50%                |
| 8        | 4.75%                |
| 9        | 4.00%                |
| 10       | 3.25%                |
| 11       | 2.25%                |
| 12       | 1.90%                |
| 13       | 1.70%                |
| 14       | 1.50%                |
| 15       | 1.25%                |
| 16       | 1.00%                |
| 17       | 0.90%                |
| 18       | 0.80%                |
| 19       | 0.70%                |
| 20       | 0.60%                |
| 21 - 25  | 0.50%                |
| 26 - 30  | 0.42%                |
| 31 - 35  | 0.36%                |
| 36 - 40  | 0.30%                |
| 41 - 50  | 0.20%                |
| 51 - 75  | 0.15%                |
| 76 - 100 | 0.10%                |


# Deposit

{% hint style="danger" %}
**Make sure you are connected to the correct chain and wallet before depositing.**&#x20;
{% endhint %}

### Depositing ETH on Layer 1:

{% hint style="info" %}
This method is the easiest, as it is on Ethereum mainnet and works with any Metamask browser\
\
It ONLY works if you have ETH on Ethereum Mainnet
{% endhint %}

Step 1: On the top left click on "**Settings**" and then click on "**Deposit**"

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F8i5WI5ibrLfj6d7OGB1j%2FGroup%2051.png?alt=media&amp;token=9bbfbd48-5b90-4da9-9fc6-09c52d058d90" alt="" width="375"><figcaption><p>On the top left click "Settings" then click on "Deposit"</p></figcaption></figure>

Step 2: Select the top option "**Deposit on Mainnet**" and click on the deposit button to deposit to Layer 1

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FBAafsUS90OF1zSXf3oqr%2FDeposit.png?alt=media&amp;token=d93593cc-a105-44be-9d56-1308edf67c09" alt="" width="188"><figcaption><p>Click on "Deposit on Mainnet" to deposit on layer 1</p></figcaption></figure>

Step 3: Head over to the link on your screen - [gangsterarena.com/deposit](https://gangsterarena.com/deposit) and use the code that is provided *(The code is used as an identifier for your account).*

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FiZYXw3RdL6w6n3BS5gSH%2Futt.png?alt=media&amp;token=85f1fcfc-a0e7-4609-8210-7953e08472c5" alt="" width="375"><figcaption><p>Click on the link and enter the code provided</p></figcaption></figure>

Step 4: Connect your wallet

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FIrfqWdAjH3CPWHSOL84Q%2FGroup%2048.png?alt=media&amp;token=400475b2-0944-4c56-b085-8f764acffe06" alt="" width="188"><figcaption><p>Connect your desired wallet</p></figcaption></figure>

Step 5: Enter the amount that you want to deposit

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FxnZqLhQ8VdNhWZL3vm9C%2FGroup%2049.png?alt=media&amp;token=39068b04-7e1d-44ff-b83b-6f61f2700fce" alt="" width="188"><figcaption><p>Decide on the amount to deposit (each gangster cost 0.069ETH)</p></figcaption></figure>

Step 6: Confirm the deposit and pay for gas.&#x20;

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2Fxd5FeRt8VOxliO9RmuWG%2FGroup%2050.png?alt=media&amp;token=81bf2a99-f65c-452e-b6bf-7167105c5044" alt="" width="188"><figcaption><p>Pay gas and confirm the deposit (*figures are for illustration purposes*)</p></figcaption></figure>

Step 7: You're done! **Bridging is routed through the official Blast bridge and may take 10 minutes.** The balance will be updated in your GangsterArena account once the transaction is successful.

### Depositing ETH or NFTs on Layer 2:

{% hint style="info" %}
This method works best if you already have ETH on **Blast** Layer 2&#x20;
{% endhint %}

Step 1: To deposit on layer 2, click on settings and click on "Deposit"

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FXAYaDlGejupLFO5Qtp6F%2FGroup%2051.png?alt=media&amp;token=762590fb-ea7c-4f09-b0be-08479f5cc603" alt="" width="375"><figcaption></figcaption></figure>

Step 2: Retrieve your wallet address by copying the wallet address under the tab "Receive on Blast".&#x20;

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FPB1SpFXa8McDurT1pSvz%2Fl2.png?alt=media&amp;token=a6aef3de-1cf1-40b2-9f39-2bef9c5644ee" alt="" width="188"><figcaption></figcaption></figure>

Step 3: Use your personal wallet i.e. MetaMask and send your assets - Gangster NFT, ETH or $GOLD to the copied address. **Make sure this is on Blast L2**

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FZCgNZR9l4gs1xeQOsGLj%2FGroup%2053.png?alt=media&amp;token=1f1403fc-0503-44ed-bc61-a2f2f19f2737" alt="" width="188"><figcaption></figcaption></figure>

Step 4: Pay for the gas and confirm the transaction

Step 5: If you have deposited Gangster NFTs - you will also need to stake them before they earn $GOLD. Go to Settings > Stake&#x20;


# Withdrawals

### Withdrawing Assets:

Step 1: To withdraw assets head over to "Settings" and click on "Withdraw"

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2Fjn7uoV3uDr0h2H9Kl5cL%2Fwith.png?alt=media&amp;token=bcb7bef0-f5b0-4940-9ea9-24a7700edf92" alt="" width="375"><figcaption><p>On the top left click on "Settings", then click on "Withdraw"</p></figcaption></figure>

Step 2: Click on the assets that you want to withdraw

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FDZFXRCHTxV16OWOyjzur%2FWithdraw.png?alt=media&amp;token=d63d9a5d-d29f-47d0-990f-3d058a44a6ba" alt="" width="188"><figcaption><p>You are able to withdraw ETH, $FIAT or Gangsters (NFT)</p></figcaption></figure>

Step 3: Enter the amount that you wish to withdraw and enter the wallet address to which the assets will be withdrawn to

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F1CfrR531nNKcDgwhDQtT%2FGroup%2055.png?alt=media&amp;token=43d91157-fd5d-42a6-92be-2e96fc09bef9" alt="" width="375"><figcaption><p>Enter amount and enter <strong>BASE</strong> address to withdraw assets</p></figcaption></figure>

Step 5: You may need to wait for a few minutes for your transaction to be successful. Your assets will be reflected in your wallet.

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F8Sm2CLmtXCkfUW9JPD5K%2Fw.png?alt=media&amp;token=b5deee69-2abf-496c-8f2e-954584235aed" alt="" width="188"><figcaption><p>Your asset should reflect in your wallet (upon successful transaction)</p></figcaption></figure>


# FAQ

1. **What blockchain is Gangster Arena based on?** \
   To play Gangster Arena, you will need ETH on Blast.<br>
2. **Where do the prizes in the prize pool come from?** \
   Trading fees on $GOLD will be used to fund leaderboard prize pools. <br>
3. **What is $GOLD?**\
   $GOLD is a tradable ERC20 currency used to play the game.  <br>
4. **Are Gangster NFTs tradable?** \
   Yes, Gangster NFTs are tradable on the secondary market. <br>
5. **Has your Smart Contract been audited?** \
   Yes, our smart contract has undergone auditing and pentesting by the same auditors who work with Illuvium, Immutable and PlayMythical.


# Terms of Service

Last updated 11 November 2024

#### Revised Terms of Service

This Gangster Arena Game Terms and Conditions (this “Agreement” or the “Terms”) is a legally binding agreement by and between any owner of Gangster or GOLD (defined below) or user of any of the Services (“you” or “Purchaser”), and Infinity Games LC (“The Gangster Arena Developers” or “Company” or “us” or “we”)

The Gangster Arena Developers and each Purchaser may be referred to throughout this Agreement collectively as the “Parties” or individually as a “Party”. By purchasing or otherwise owning a Gangster and participating in Gangster Arena, you acknowledge that you have carefully read and agree to the terms of this Agreement.

Our smart contracts, games, products, services, content, Gangster Arena website, Twitter account, Discord server, and/or other domains or websites operated by us (collectively, the "Services") are provided “as is” and “as available” without warranty of any kind.

We reserve the right to modify or discontinue, temporarily or permanently, the Services (or any part thereof) with or without notice and for any reason, in our sole discretion.

By using the Services you are accepting sole responsibility for any and all transactions involving Gangster Arena.

Your purchase from the Company or purchase from any owner of an NFT or Token originally produced by the Company does not constitute a financial investment.

PLEASE BE AWARE THAT WHEN YOU AGREE TO THESE TERMS, YOU ARE AGREEING (WITH LIMITED EXCEPTION) TO RESOLVE ANY DISPUTE BETWEEN YOU AND US THROUGH BINDING, INDIVIDUAL ARBITRATION RATHER THAN IN COURT.

1. Agreement to Terms. “Gangster” refers to a non-fungible token (NFT) (i.e., a controllable electronic record recorded on a blockchain) that, as of its genesis issuance, is linked to an image of a Gangster or other character or object as applicable. Furthermore, Gangster is dynamic and modifiable by the Company without permission.

(a) Additional Terms: Gangsters may be available for purchase on one or more third-party platforms, such as Blur (each, a “NFT Marketplace”), which we do not own, control, or operate. The access and use of the NFT Marketplace are subject to the separate terms of the NFT Marketplace. We assume no responsibility for the accuracy or completion of any transaction on an NFT Marketplace.

2. Changes to These Terms. We reserve the right, at our discretion, to change, modify, add, or remove portions of the Terms at any time by posting the amended Terms on our website. If you continue to be a Purchaser and/or otherwise use the Services after the changes are posted, you are agreeing that the changes apply to your continued use of our Services. If you have a dispute with us, the version of the Terms in effect at the time we received actual notice of the dispute will apply to such dispute.
3. Who Can Use Our Services. You may not use our Services if:

* You cannot enter into a binding contract with us for any reason.
* You are not at least 21 years old.
* You are not allowed to receive products, including services or software, from the BCayman Island, for example if you are located in a country embargoed by the Cayman Island or if you are on the Cayman Islands' list of Specially Designated Nationals.

4. Ownership; Limited License. The Services are comprised of works (including all data, content, graphics, forms, artwork, images, photographs, functional components, audio clips, video clips, software and software concepts and documentation and other material on, in or made available by us through the Website) that are owned or licensed by the Company, and they are protected by copyright, trademark, trade dress, patent, and other worldwide intellectual property rights and other applicable laws, rules, or regulations unless otherwise stated, such as in the “Ownership of Gangster” section of these Terms (below). All such rights are reserved. These Terms do not grant you or any other party any right, title, or interest in the Services or any content in the Services.
5. Availability of the Services; All Sales are Final. YOU ACKNOWLEDGE THAT WE ARE NOT REQUIRED TO PROVIDE A REFUND FOR ANY REASON, AND THAT YOU WILL NOT RECEIVE MONEY OR OTHER COMPENSATION FOR PURCHASED GANGSTERS FOR ANY REASON.
6. Ownership of Gangster.

(a) When Purchaser acquires a Gangster from the Company, Purchaser owns all personal property rights to that Gangster (e.g., the right to freely sell, transfer, or otherwise dispose of that Gangster). The Gangster Art, however, is free for use by anyone for any purpose without restriction under copyright law. Public domain is the purest form of open and free, since no one owns or controls the material in any way. For avoidance of doubt, the Gangster Arena name and other media produced by the Company is owned by the Company under copyright law, trademark law, and/or other applicable laws.

(b) Purchaser represents and warrants that it will not transfer a Gangster in any subsequent transaction to a Transferee that is (i) located in a country that is subject to a Cayman Island Government embargo, or that has been designated by the Cayman Island Government as a terrorist-supporting country; or is (ii) listed on any Cayman Island Government list of prohibited or restricted parties (“Prohibited Transferees”).

7. Fees and Payments

(a) If you elect to purchase a Gangster through the GangsterArena.com website (the “Website”), any financial transactions that you engage in will be conducted solely through the Blast network. We will have no insight into or control over these payments or transactions, nor do we have the ability to reverse any transactions. We will have no liability to you or to any third party for any claims or damages that may arise as a result of any transactions that you engage or any other transactions that you conduct via the Blast network.

(b) Blast requires the payment of a transaction fee (a “Gas Fee”) for every transaction that occurs on the Blast network.

8. Transfers. All subsequent transactions of the Gangsters are subject to the following terms: (a) the Gangster transferee (the “Transferee”) shall, by purchasing, accepting, accessing or otherwise using the Gangster or Gangster Art, be deemed to accept all of the terms of this Agreement as a “Purchaser” hereof; and (b) the Gangster transferor (the “Transferor”) shall provide notice to the Transferee of this Agreement, including a link or other method by which the terms of this Agreement can be accessible by the Transferee. Purchaser further acknowledges and agrees that all subsequent transactions of the Gangster will be effected on the blockchain network governing the Gangster, and Purchaser will be required to make or receive payments exclusively through its cryptocurrency wallet.
9. Royalty. You acknowledge and agree that we receive royalties on every subsequent sale of a Gangster (“Royalty”).
10. The Gangster Arena Developers’ Rights and Obligations to the Gangster Art and Gangsters. The Parties acknowledge and agree that we are not responsible for repairing, supporting, replacing, or maintaining the Website or any other website.
11. When Purchasers compete in the game using their Gangsters, they are utilizing skill to make decisions. In other words, Purchasers’ abilities determine the outcome of the skills-based competitions. Games of skill are permitted in most jurisdictions and do not constitute gambling (which generally requires a game of chance, prize, and consideration to play). Some jurisdictions limit games of skill where payments are involved. It is your responsibility to determine whether the jurisdiction in which you are located permits skill-based competitions. When you participate, these Terms shall apply. From time to time, the Company may also run sweepstakes on contests on the Website in which some or all of the Purchasers may participate; no additional purchase will be necessary for a Purchaser to participate in any sweepstakes, and any sweepstakes or contest will be governed by these Terms and any separate rules published in connection with such sweepstakes or contest.
12. User Content. “User Content” means all the data that you upload, transmit, create, or generate on or through the Services. If you post, publish, transmit, or upload User Content on the Services, you agree that it will be:

* accurate;
* not confidential;
* not in violation of law;
* not in violation of contractual restrictions or other parties’ rights, and that you have permission to use the User Content from any other party whose personal or other information or intellectual property is contained within the User Content; and
* free of viruses, adware, spyware, worms, or other malicious code.

13. The Gangster Arena Developers’ rights to your User Content. You hereby grant us a perpetual, irrevocable, worldwide, fully paid, non-exclusive license and right to reproduce, display, distribute, adapt, modify, re-format, create derivative works of, and otherwise commercially or non-commercially use and exploit in any manner your User Content for the purpose of providing and promoting the Services. You represent and warrant that you have, and will continue to have, all necessary rights to grant the licenses granted in this Section.
14. Code of Conduct and Prohibited Activities. When you access or use the Services, you agree that you will not:

(a) Transmit any User Content that: (i) is false, misleading, unlawful, abusive, tortious, defamatory, libelous, disparaging (including disparaging of the Company), obscene, pornographic, vulgar, or that promotes or encourages violence, racism, discrimination, hatred, harassment, or harm against any individual or group; or (ii) infringes our or any third party’s intellectual property rights, privacy rights, rights of publicity, or other personal or proprietary rights.

(b) Engage in any activity that could interfere with, disrupt, or negatively affect the functioning of the Services or any other computer, server, or network.

(c) Engage in any fraudulent activity, including but not limited to using fake or stolen identities, creating fake or unauthorized accounts, or attempting to deceive others for personal gain.

(d) Use or attempt to use another user’s account without authorization from that user and the Company.

15. Prohibited Use of Bots, Multi-Accounts, and Sybils. You may not use, and will not assist, encourage, or enable others to use, any automated means or processes, including but not limited to, bots, scripts, or any other automated programs, to access or use the Services. Additionally, managing or using multiple accounts (multi-accounting) or Sybils (creating fake identities) to gain an unfair advantage, manipulate the Services, or for any other purpose, is strictly prohibited.

User Responsibility:

* It is the responsibility of each user to ensure they do not engage in botting or sybil attacks, or own multi accounts
* Users are encouraged to report any suspicious activity they encounter within the game.

Consequences for Violation:

The company reserves the right to take necessary actions in response to suspected multi accounting and sybils, including but not limited to:

* Immediate suspension or termination of any and all accounts involved.
* Forfeiture of any in-game assets or leaderboard rewards associated with the prohibited accounts.
* Permanent ban from using the Services.
* Legal action for damages or other relief as deemed necessary by the Company (if required)

The company's decision in the event of suspected use of multi accounts, bots and sybils is final

16. Disclaimers and Limitation of Liability. The Services are provided on an “as is” and “as available” basis without warranties of any kind, either express or implied. We do not warrant that the Services will be uninterrupted or error-free, nor do we make any warranty as to the results that may be obtained from the use of the Services.

To the fullest extent permitted by law, the Company disclaims all warranties, express or implied, including but not limited to, implied warranties of merchantability, fitness for a particular purpose, and non-infringement.

In no event shall the Company be liable for any indirect, incidental, special, consequential, or punitive damages, including but not limited to, loss of profits, data, use, goodwill, or other intangible losses, resulting from (a) your access to or use of or inability to access or use the Services; (b) any conduct or content of any third party on the Services; (c) any content obtained from the Services; and (d) unauthorized access, use, or alteration of your transmissions or content.

17. Indemnification. You agree to indemnify, defend, and hold harmless the Company, its officers, directors, employees, and agents, from and against any claims, liabilities, damages, losses, and expenses, including without limitation, reasonable attorney’s fees and costs, arising out of or in any way connected with (a) your access to or use of the Services; (b) your violation of these Terms; (c) your User Content; and (d) your violation of any rights of another.
18. Dispute Resolution. Any dispute, controversy, or claim arising out of or relating to these Terms, including but not limited to the validity, invalidity, breach, or termination thereof, shall be resolved by arbitration in accordance with the Arbitration Rules of the London Court of International Arbitration. The number of arbitrators shall be one. The seat, or legal place, of arbitration shall be Cayman Island. The language to be used in the arbitral proceedings shall be English.
19. Governing Law and Jurisdiction. These Terms shall be governed by and construed in accordance with the laws of the Cayman Island, without regard to its conflict of law principles. Any legal action or proceeding arising under these Terms shall be brought exclusively in the courts located in the Cayman Island, and the Parties hereby irrevocably consent to the personal jurisdiction and venue therein.
20. Miscellaneous. These Terms constitute the entire agreement between you and the Company regarding the use of the Services and supersede all prior or contemporaneous understandings regarding such subject matter. If any provision of these Terms is deemed invalid, void, or unenforceable, the remaining provisions shall remain in full force and effect. The failure of the Company to enforce any right or provision of these Terms shall not constitute a waiver of such right or provision.

I agree THAT MY USE OF THE WEBSITE AND SERVICES IS AN ACKNOWLEDGMENT OF MY AGREEMENT TO BE BOUND BY THE TERMS AND CONDITIONS.

<br>


# Privacy Policy

Privacy Policy

Effective as of 28 Feb 2024

We ("Gangster Arena," "we", “us” or "our") operate Gangster Arena, an onchain game. Users purchase Gangsters to play the game. This Privacy Policy describes how Gangster Arena processes personal information that we collect through our digital or online properties or services that link to this Privacy Policy (including GangsterArena.com and our social media pages) as well as our marketing activities and other activities described in this Privacy Policy (collectively, the “Service”).&#x20;

Table of Content

* Personal information we collect
* Tracking technologies

## Personal information we collect

### Information you provide to us. Personal information you may provide to us through the Service or otherwise includes:

* Profile data, such as the username and password that you may set to establish an online account on the Service, referral code, photograph or picture, links to your profiles on social networks, including X, and your publicly available information on these social networks, interests, preferences, and any other information that you add to your account profile. &#x20;
* Communications data based on our exchanges with you, including when you contact us through the Service, communicate with us via game features, social media, or otherwise.&#x20;
* Transactional data, such as blockchain transaction history and other information associated with your linked cryptocurrency wallet, in order to purchase Gangsters on the Service. This also includes your Gangster purchases and trade history.&#x20;
* Marketing data, such as your preferences for receiving our marketing communications and details about your engagement with them.
* User-generated content data, such as photos, images, music, videos, comments, questions, messages, works of authorship, and other content or information that you generate, transmit, or otherwise make available on the Service, as well as associated metadata. Metadata includes information on how, when, where and by whom a piece of content was received and how that content has been formatted or edited. Metadata also includes information that users can add or can have added to their content, such as keywords and other similar data.&#x20;
* Promotion data, including information you share when you enter a competition or promotion. Please note that if you participate in a contest or giveaway through the Service, we may ask you for your Contact Data to notify you if you win or not, to verify your identity, determine your eligibility, and/or to send you prizes. In some situations, we may need additional information as a part of the entry process, such as a prize selection choice. These contests are voluntary. We recommend that you read the rules and other relevant information for each contest that you enter.
* Other data not specifically listed here, which we will use as described in this Privacy Policy or as otherwise disclosed at the time of collection.

### Third-party sources. We may combine personal information we receive from you with personal information falling within one of the categories identified above that we obtain from other sources, such as:

* Public sources, such as government agencies, public records, social media platforms, public blockchains and ledgers, and other publicly available sources.
* Data providers, such as information services and data licensors.&#x20;
* Partners, such marketing partners and event co-sponsors.&#x20;
* Service providers that provide services on our behalf or help us operate the Service or our business.
* Third-party services, such as social media services, that you use to log into, or otherwise link to, your Service account. This data may include your username, profile picture, details of last log-in, and other information associated with your account on that third-party service that is made available to us based on your account settings on that service, such as X.
* Automatic data collection. We, our service providers, and our business partners may automatically log information about you, your computer or mobile device, and your interaction over time with the Service, our communications and other online services, such as:
* Device data, such as your computer or mobile device’s operating system type and version, manufacturer and model, browser type, screen resolution, device type (e.g., phone, tablet), IP address, unique identifiers, language settings, mobile device carrier, and radio/network information (e.g., Wi-Fi, LTE, 3G).
* Online activity data, such as pages or screens you viewed, how long you spent on a page or screen, navigation paths between pages or screens, information about your activity on a page or screen, and access times and duration of access.
* Communication interaction data such as your interactions with our email, text or other communications (e.g., whether you open and/or forward emails).

For more information concerning our automatic collection of data, please see the Tracking technologies section below.

## Tracking technologies

### Cookies and similar technologies. Some of the automatic collection described above is facilitated by the following technologies:

* Cookies, which are small text files that websites store on user devices and that allow web servers to record users’ web browsing activities and remember their submissions, preferences, and login status as they navigate a site. Cookies used on our sites include both “session cookies” that are deleted when a session ends, “persistent cookies” that remain longer, “first party” cookies that we place and “third party” cookies that our third-party business partners and service providers place.&#x20;
* Local storage technologies, like HTML5, which provide cookie-equivalent functionality but can store larger amounts of data on your device outside of your browser in connection with specific applications.&#x20;

&#x20;For information concerning your choices with respect to the use of tracking technologies, see the Your choices section, below.&#x20;

## &#x20;How we use your personal information

We may use your personal information for the following purposes or as otherwise described at the time of collection:

### Service delivery and operations. We may use your personal information to:

* provide the Service;
* enable security features of the Service;
* establish and maintain your user profile on the Service;
* facilitate social features of the Service, such as providing chat and messaging functionality;
* communicate with you about the Service, including by sending Service-related announcements, updates, security alerts, and support and administrative messages;
* communicate with you about events or contests in which you participate; and
* provide support for the Service, and respond to your requests, questions and feedback.

Service personalization, which may include using your personal information to:

* understand your needs and interests;
* personalize your experience with the Service and our Service-related communications; and
* remember your selections and preferences as you navigate webpages.

Service improvement and analytics. We may use your personal information to analyze your usage of the Service, improve the Service, improve the rest of our business, help us understand user activity on the Service, including which pages are most and least visited and how visitors move around the Service, as well as user interactions with our emails, and to develop new products and services.&#x20;

Direct marketing. We may send you direct marketing communications and may personalize these messages based on your needs and interests. You may opt-out of our marketing communications as described in the Opt-out of communications section below. &#x20;

### Events, promotions and contests. We may use your personal information to:&#x20;

* administer promotions and contests;
* communicate with you about promotions or contests in which you participate; and
* contact or market to you after collecting your personal information at an event.

### Compliance and protection. We may use your personal information to:

* comply with applicable laws, lawful requests, and legal process, such as to respond to subpoenas, investigations or requests from government authorities;
* protect our, your or others’ rights, privacy, safety or property (including by making and defending legal claims);&#x20;
* audit our internal processes for compliance with legal and contractual requirements or our internal policies;&#x20;
* enforce the terms and conditions that govern the Service; and&#x20;
* prevent, identify, investigate and deter fraudulent, harmful, unauthorized, unethical or illegal activity, including cyberattacks and identity theft. &#x20;

Data sharing in the context of corporate events, we may share certain personal information in the context of actual or prospective corporate events – for more information, see How we share your personal information, below.

To create aggregated, de-identified and/or anonymized data. We may create aggregated, de-identified and/or anonymized data from your personal information and other individuals whose personal information we collect. We make personal information into de-identified and/or anonymized data by removing information that makes the data identifiable to you. We may use this aggregated, de-identified and/or anonymized data and share it with third parties for our lawful business purposes, including to analyze and improve the Service and promote our business. &#x20;

Cookies and similar technologies. In addition to the other uses included in this section, we may use the Cookies and similar technologies described above for the following purposes:

* Technical operation. To allow the technical operation of the Service, such as by remembering your selections and preferences as you navigate the site, and whether you are logged in when you visit password protected areas of the Service.
* Functionality. To enhance the performance and functionality of our services.
* Analytics. To help us understand user activity on the Service, including which pages are most and least visited and how visitors move around the Service, as well as user interactions with our emails.&#x20;

Further uses, in some cases, we may use your personal information for further uses, in which case we will ask for your consent for use of your personal information for those further purposes if they are not compatible with the initial purpose for which information was collected.

## &#x20;How we share your personal information

We may share your personal information with the following parties and as otherwise described in this Privacy Policy, in other applicable notices, or at the time of collection. &#x20;

Affiliates. Our corporate parent, subsidiaries, and affiliates.

Service providers. Third parties that provide services on our behalf or help us operate the Service or our business (such as hosting, information technology, customer support, email delivery, and website analytics).&#x20;

Third parties designated by you. We may share your personal information with third parties where you have instructed us or provided your consent to do so.&#x20;

Professional advisors. Professional advisors, such as lawyers, auditors, bankers and insurers, where necessary in the course of the professional services that they render to us.

Authorities and others. Law enforcement, government authorities, and private parties, as we believe in good faith to be necessary or appropriate for the Compliance and protection purposes described above.&#x20;

Business transferees. We may disclose personal information in the context of actual or prospective business transactions (e.g., investments in Gangster Arena, financing of Gangster Arena, public stock offerings, or the sale, transfer or merger of all or part of our business, assets or shares), for example, we may need to share certain personal information with prospective counterparties and their advisers. We may also disclose your personal information to an acquirer, successor, or assignee of Gangster Arena as part of any merger, acquisition, sale of assets, or similar transaction, and/or in the event of an insolvency, bankruptcy, or receivership in which personal information is transferred to one or more third parties as one of our business assets.

Other users and the public. Your profile and other user-generated content data may be visible to other users of the Service. This information can be seen, collected, and used by others, including being cached, copied, screen captured or stored elsewhere by others (e.g., search engines), and we are not responsible for any such use of this information. Other users may be able to view your profile information, certain transactional information related to your recent trades, and chats. Your profile, transaction history,, follower count, and other profile information may also be available to all users of the Service.&#x20;

## Your choices&#x20;

Access or update your information. If you have registered for an account with us through the Service, you may review and update certain account information by logging into the account.&#x20;

Opt-out of communications. You may opt-out of marketing-related emails by following the opt-out or unsubscribe instructions at the bottom of the email, or by contacting us. Please note that if you choose to opt-out of marketing-related emails, you may continue to receive service-related and other non-marketing emails. &#x20;

Cookies. Most browsers let you remove or reject cookies. To do this, follow the instructions in your browser settings. Many browsers accept cookies by default until you change your settings. Please note that if you set your browser to disable cookies, the Service may not work properly. For more information about cookies, including how to see what cookies have been set on your browser and how to manage and delete them, visit [www.allaboutcookies.org](http://www.allaboutcookies.org/). You can also configure your device to prevent images from loading to prevent web beacons from functioning.&#x20;

Blocking images/clear gifs: Most browsers and devices allow you to configure your device to prevent images from loading. To do this, follow the instructions in your particular browser or device settings.

Do Not Track. Some Internet browsers may be configured to send “Do Not Track” signals to the online services that you visit. We currently do not respond to “Do Not Track” signals. To find out more about “Do Not Track,” please visit [http://www.allaboutdnt.com](http://www.allaboutdnt.com/).

Declining to provide information. We need to collect personal information to provide certain services. If you do not provide the information we identify as required or mandatory, we may not be able to provide those services.

Linked third-party platforms. If you choose to connect to the Service through your social media account or other third-party platform, you may be able to use your settings in your account with that platform to limit the information we receive from it. If you revoke our ability to access information from a third-party platform, that choice will not apply to information that we have already received from that third party.

## Other sites and services

The Service may contain links to websites, mobile applications, and other online services operated by third parties. In addition, our content may be integrated into web pages or other online services that are not associated with us. These links and integrations are not an endorsement of, or representation that we are affiliated with, any third party. We do not control websites, mobile applications or online services operated by third parties, and we are not responsible for their actions. We encourage you to read the privacy policies of the other websites, mobile applications and online services you use.

## Security&#x20;

We employ a number of technical, organizational and physical safeguards designed to protect the personal information we collect. However, security risk is inherent in all internet and information technologies and we cannot guarantee the security of your personal information.&#x20;

## International data transfer

We are headquartered in BVI and may use service providers that operate in other countries. Your personal information may be transferred to BVI or other locations where privacy laws may not be as protective as those in your state, province, or country. &#x20;

## Age restriction &#x20;

The Service is not intended for use by anyone under 21 years of age. If you are a parent or guardian of a child from whom you believe we have collected personal information in a manner prohibited by law, please contact us. If we learn that we have collected personal information through the Service from a child without the consent of the child’s parent or guardian as required by law, we will comply with applicable legal requirements to delete the information.

## Changes to this Privacy Policy&#x20;

We reserve the right to modify this Privacy Policy at any time. If we make material changes to this Privacy Policy, we will notify you by updating the date of this Privacy Policy and posting it on the Service or other appropriate means. Any modifications to this Privacy Policy will be effective upon our posting the modified version (or as otherwise indicated at the time of posting). In all cases, your use of the Service after the effective date of any modified Privacy Policy indicates your acknowledging that the modified Privacy Policy applies to your interactions with the Service and our business.

## How to contact us

* Email: <support@uncharted.gg>


# Archive


# Archive: $GREED Fairdrop

{% hint style="success" %}
To kickstart the economy, Uncharted Foundation is giving away **\[2,000,000] $GREED**&#x20;
{% endhint %}

***Update (22 May): The playtest is over and rewards will be airdropped prior to launch. See*** [***list of winners***](https://docs.google.com/spreadsheets/d/1fYDII8NVhhmoWTKsrEbeAKyUNTFBhl4gi0JlzCax_qQ/edit#gid=0)

At the beginning of the game there will be no $GREED in the economy. However, $GREED is required to buy Gangsters to play. Therefore we are excited to announce the **$GREED Fairdrop**

Players will be able to obtain $GREED in three ways:

1. **Playtest to earn:** Players can compete in Gangster Arena 2 on testnet to earn a share of 1 million $GREED.&#x20;
2. **$GREED Fairdrop:** Creators can earn a share of 1 million $GREED  via the Uncharted Rewards portal ("uRewards"), via either questing or creating Twitter content. Tweets that are liked by Gangster Arena earn points. More views = more points = more $GREED.
3. **Gangster NFT Presale:** Up to \[1500] Gangster NFTs will be available for presale. Previous players of Gangster Arena season 1 will receive a free mint via whitelist. ETH spent on Gangsters will go towards the initial $GREED/ETH LP.&#x20;

## Playtest to Earn

To ensure a fair testing environment, Gangster Arena 2 will not use ETH. Instead, players will be issued with a random amount of uETH which they can use the play the game and trade for $GREED.

Players will earn a share of 1 million $GREED based on their **profit** at the end of the game, which is calculated based on:

* Starting uETH vs ending uETH
* Final $GREED holdings

{% hint style="danger" %}
To disincentivise botting and multiple accounts, players who transfer uETH or $GREED directly to another player will be disqualified. Use in-app swaps to trade these currencies.&#x20;
{% endhint %}


# Archive: $GREED LP Rewards

$GREED liquidity is valuable for all participants in the ecosystem.&#x20;

As such, Gangster Arena Foundation will allocate weekly $GREED incentives for $GREED / ETH LP stakers, in partnership with Thruster and Hyperlock.&#x20;

The foundation will also setup the initial liquidity pool.&#x20;

{% hint style="success" %}
**NEW!** Gangster Arena has partnered with Hyperlock and there is around 5-10k of Blast Gold to be distributed to GREED / ETH LP stakers from 20th June until 25th June
{% endhint %}

## Rewards

<table><thead><tr><th width="272">Dates</th><th>$GREED Rewards</th></tr></thead><tbody><tr><td>Phase 1: 20th June - 24th June</td><td>3,000,000</td></tr></tbody></table>

## How to stake

**Step 1. Buy $GREED**&#x20;

<https://app.thruster.finance/?token2=0xe6A062fba3918376500A602c800b1E0307420457>&#x20;

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2F52qPZ6zB1OSOzKlVZL3n%2Fimage.png?alt=media&amp;token=1ee0a079-c971-4e73-b699-04d16b4326dc" alt="" width="375"><figcaption></figcaption></figure>

**Step 2. Add $GREED / ETH to LP**

{% hint style="danger" %}
Make sure to select "V2" and not "V3"
{% endhint %}

<https://app.thruster.finance/add?token2=0xe6A062fba3918376500A602c800b1E0307420457&poolVersion=v2>

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FaMWGTA0lp6eHzzDRdKpT%2Fimage.png?alt=media&amp;token=5d312435-b432-4127-bddb-f8802bab19ac" alt="" width="375"><figcaption></figcaption></figure>

Approve and add liquidity.&#x20;

**Step 3: Stake LP on Hyperlock**&#x20;

<https://app.hyperlock.finance/>

Search for "GREED"

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FyCNEH3oqP1fWIgFNgH9z%2Fimage.png?alt=media&amp;token=6538426c-ebd7-475f-890c-462a359e78f8" alt=""><figcaption></figcaption></figure>

Click on the pool and stake your LP

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FG1sef13jZeeZxtpq5rx2%2Fimage.png?alt=media&amp;token=8768d7ac-ba65-4266-b3ab-0387379c0d44" alt=""><figcaption></figcaption></figure>

Once done you should see the LP in your "Deposited" section. You can unstake at any time.

<figure><img src="https://2625774940-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDgwKWJ0HClCjE4JkkI50%2Fuploads%2FRuQ5TShguPkTG6TmhHvU%2Fimage.png?alt=media&amp;token=45f4ee7f-b792-43ec-8ea6-0c8f6009612c" alt=""><figcaption></figcaption></figure>


